A Mind Forever Voyaging

A Mind Forever Voyaging is a computer game, a text adventure by Steve E. Meretzky and was published by Infocom in 1985.

The game sees himself in the tradition of dystopian novels such as Aldous Huxley's " Brave New World " and George Orwell's "1984". It is the year 2031 in the United States of North America ( USNA ). The economy is stagnant, unemployment skyrocketed. Crime dominated the roads and the schools.

The computer engineer Dr. Abraham Perelman and Dr. Aseejh Randu want to create a computer that thinks like a human being, so has artificial intelligence. To achieve this goal, they develop a computer which receives information as a human brain and stores. PRISM is born.

Scientists give a PRISM human identity named Perry Simm. Thus Perry Simm authentic as a person acts, the scientists simulated an entire childhood and youth running it through. After 20 years, simulated life, he will be faced with the task for which he was created.

Perry Simm does not know that he is not a man until its creator, Dr. Abraham Perelman revealed to him the truth of his existence. Dr. Perelman explains to him that he was created to monitor the future impact of a new policy approach in a simulated future and researchers to report his daily experiences in this simulation.

The simulation in the game is different time periods divided: 10, 20, 30, 40 and 50 years in the future. Initially, the new policy approach seems to work, but in the later simulations shows that it will have dire consequences if it should be adapted. Now it is time to stop the plan before PRISM can be turned off by the lobbyists.

For the game, the author won the first game programmer ever an award from the American Association of sci-fi authors.

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