BASIC Programming
BASIC Programming was a plug-in module for the game console Atari 2600 and was published in 1979. The program was one of the few plug-in modules for this game console, which contained no game; rather made it possible for the user to write simple programs and run. For this module, two Atari Keyboard Controllers were necessary. For the controller, a special film was included, which was placed on the controller so you could see all the commands directly on the foil ( foil overlay ). Due to the extremely small RAM of the Atari 2600 ( only 128 bytes ) were the possibilities of this module extremely limited; a program could include a maximum of nine commands. Even with the language BASIC was implemented by the module language very little in common, the non-proprietary name of this language was probably used for advertising purposes in particular.
The screen in BASIC PROGRAMMING is divided into six areas:
- "Program" - entering the commands (up to 9 lines of code ).
- "Stack" - shows the preliminary result of the program.
- " Variables" - shows the values of each variable in the program to
- "Output" - displays all output values that the program generates
- "Status" - displays the remaining available memory
- "Graphics " - contains two squares, which can be controlled by the program
Programmer of Atari 2600 Basic Programming was Warren Robinett.
Miscellaneous
Alternative was offered by Spectra Video Spectra Video Compumate SV -010. This product was inter alia more RAM and a keyboard included.