Beyond Divinity

Beyond Divinity is a computer role-playing game of the Belgian developer Larian Studios, which was released in 2004 as the successor of the title Divine Divinity for Windows. As a publisher, the French company Ubisoft acted.

Action

The plot of Beyond Divinity takes place 20 years after the events of Divine Divinity. The player assumes the role of a servant of the Divine and plays a paladin, makes the hunting of Necromancer. During the fight with a particularly powerful Necromancer Paladin is offset from the demons Samuel into another universe and his soul merged with that of the evil death knight. Together have to go looking for a way to solve their souls to each other again the Paladin and Death Knight.

Gameplay

The gameplay is largely the only two players that the game characters to choose from Divine Divinity, this time. Most of the time the player has access to both characters, and only one can be selected simultaneously. The other figure follows the selected character and is controlled in battle by the program. Each character has its own character roleplaying usual stats and equipment that can be expanded and further developed by the player.

Beyond Divinity is divided into four acts. During the first legally has a linear structure, which can later file the player much more freedom of movement. In every act of the player characters can gain a summoning doll, with a special creature (skeleton, demon, etc.) can be summoned. This can also be controlled directly by the player and support the player character in combat or be used as a luggage rack.

In each act there is a so-called battlefield with dealers and some optional, randomly generated dungeons. The player can at any time teleport after activation.

History of development

The game was announced in June 2003 entitled Riftrunner and as an offshoot to Divine Divinity. It uses a revised version of the Divinity engine. In December 2003 it was announced that the game Beyond Divinity has been renamed.

Reception

The game received mixed reviews by ( Metacritic 73/100 ). David Bergmann of the PC Games missed a fun rating of 74 % on the grounds:

" But this novel for an action role play group dynamics heaves Beyond Divinity is not in the absolute top class. To monotonous are the jobs going too fast a the same old taunts of the protagonists on the nerves, too much of the battles of chance depends. Above all, ensure the numerous hidden traps for frustration. "

Michael Earl of the Gamestar awarded 71 %:

"From the weak presentation I will not deceive me: After a few minutes of the game grabs me by the instinct to collect better equipment. And the talent system invites users to experiment [ ... ] However, I would have liked more depth, for example, by a larger party or challenging fights. In addition annoys me the hassle of inventory. RPG fans without much tactical quality will find the new Beyond Divinity Monstermetzel lining. "

121618
de