Bioforge

Bioforge is a computer game for the PC, which was developed in 1995 by the company Origin. It belongs to the genre of action-adventure. From game principle Bioforge closely resembles the series Alone In The Dark and contains all the elements in a weakened form of the survival horror. Bioforge was obviously designed as a series, because the game is open ended and many mysteries remain unsolved. However Bioforge was only moderately successful, and so never appeared a sequel.

Story

The plot of the game is set in a very distant future. On the outermost planet moon Daedalus is the research station of the unscrupulous ( and apparently crazy ) scientist Dr. Mastaba. He and his colleagues belong to the Monditen, a sect that worships the technical progress in religious mania and wants to start by cybernetic modifications of the human organism in a new age of evolution. Driven by the ideology of Monditen, Mastaba provides on its research base to gruesome experiments on living people, some of which make up voluntarily, are partially abducted. The goal of his research is to create the perfect assassin in the form of a mindless cyborgs. After a long series of failures, in which the subjects are all die painfully, succeed for the first time an experiment. The unnamed player character, now more machine than man, wakes up in his cell and the game begins.

Technology

The game is played from the perspective of a third person with a fixed camera perspective that changes from room to room. All characters in the game consist of three-dimensional, textured polygons that are embedded in a pre-rendered environment. The engine uses the standard at the time VGA graphics mode with a resolution of 320 × 200 pixels.

Game History

The player explores gradually different places in the research base and the outer regions on the planet's surface. In the style of a classic Adventures items must be collected and puzzles to be solved, some of which are provided with a time limit. Every now and then are to fight against different enemies that represent a more or less challenging depending on the selected difficulty level. The background to the events that have led to the situation in which the main character is, are clarified in numerous logbooks, which are distributed around the station. Towards the end of the game, the player then learns about the identity of the character before the experiments. This identity is determined by the actions of the player during the game. For example, a resulting Guard decide whether the character was a former pirate, a Mondit, or a political opponent in the backstory killing or sparing.

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