Boston (card game)

Boston is named after the U.S. city of Boston historic card game, believed to have been invented in the 18th century at the time of the American War of Independence, probably is the game but a bit dated and French origin. Boston contains elements of whist, but also the quadrille and was very popular especially in the 19th century.

The popularity of Boston was relatively short-lived, but it was very influential in the development of card games as the second major game after L' Hombre family, which used the principle of provocation or bidding. Unlike L' Hombre also the aim of the game was changed ( for example: to make no stitch) when bidding, not only the conditions to achieve the aim of the game. This had a particular impact on games of tarot family.

The rules

General

Boston is played with a package Whistkarten (ie, French playing cards to 52 cards ) by four people; a second package is for color ( hue ) make. The face-up sheet is on the best color. Is it, for example red, the other red color is the second best, and the two black are in the third row. The value of the cards is the natural, and the four highest hands will be paid as honors, as in whist.

Everyone gets thirteen leaves in two or three litters.

The objective of the game is, depending on the bid to make as many tricks as possible or none at all. The forehand has the right to be the first to offer.

The Games

The bids denominated in ascending order

  • Boston: The player is required to make at least five stitches.
  • Greater Boston: The player agrees to make at least six stitches.
  • Petite misère:
  • Grande misère:
  • Indépendance: The player agrees to make at least seven stitches.
  • Grande Independence ( eight stitches)
  • Philadelphia ( nine stitches)

The highest hot games:

  • Sovereigns ( eleven stitches)
  • Grande sovereigns (twelve stitches) and
  • Concordia ( all thirteen stitches)

The color in which she wants to play, but she says to only when it is left the game. The hindquarters can either offer the same number of stitches in color or higher with a larger number of stitches.

If you play as is usually the case, alone, so you have it the same report, failing which one no longer has the right to another, the " Whist ," says, that lends itself to mate rejected. The assistant must when five stitches are announced ( Boston), make three stitches. Are six stitches, stitches seven or eight stitches is called, then the assistant must win four stitches.

If nine or more stitches is called, then the announcer has to play alone.

The color in which the one who plays who announces most stitches, Trump is. You have to color use, but there is no stitch coercion.

Besides the already mentioned games can now also

  • Petite Misère ( ouverte )
  • Grande Misère ( ouverte )
  • Misère troquante,
  • Misère à quatre as and
  • Révolution

Be announced.

These are all games where it comes down to it, to make no tricks. In Petite Misère the player puts down a card at Misère troquante he swapped from the hands, at Misère à quatre as he points to the four aces and then only the last three stitches to use; at Révolution cover all four cards on, and three being advised, as the player is to teach a trick. It is clear that Misère à quatre as is the easiest to win.

Even in the case that all four fitted played Misère générale, where one loses, gets the most bites.

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