Can't Stop (board game)

Game of the Year: Selection List 1981, 1982

Can not Stop is a dice board game by Sid Sackson.

The aim of the game is to reach the top in three columns. Here, each player can decide in each train as often as you like dice. The more often he rolls, the greater is the risk that in this train to lose achievements again

The game was used in 2008 as one of four disciplines within the German team championship in the board game.

History

In 1974 The Great Races in games collection The 6 Pack of Paper & Pencil Games from the publisher Gamut of Games. This game is regarded as a precursor to Can not Stop. The Great Races was then re-published in the January / February issue of Games Magazine in 1978.

In 1980 the game with slightly different rules and a simple layout as Can not Stop at Parker Brothers. In Spain, the game of Borras Plana was marketed as Basta and in France by Miro Meccano. The German edition was published then in 1981 at Parker. This issue was then to the shortlist for the game of the year in 1981 and 1982. Franjos brought the game in 1991 with a new layout ( climber ) in Germany out. 1998 Can not Stop was the third game in the board game world. In 2005 appeared a new edition in Franjos. Another, more elaborate graphical French edition published in 2006 by Asmodée Editions. Finally licensed Ravensburger 2007 the game again with a simple layout in several languages ​​and published in Franjos Can not Stop. Since the layout of Ravensburger is used in the board game world. Face 2 Face Games distributes a trilingual version of this new edition of Ravensburger since 2007 in North America. At least since 2011, the license is back in Franjos. There, a new version was released ( back in the Mountaineer design), Ravensburger refers to his side that they would no longer have the license.

Game material

The game board consists of eleven columns that are numbered 2 to 12. The columns consist of 3 - 13 fields. The number of fields is roughly equivalent to the probability with which the column number with two dice can be erwürfelt. In addition, part of the game:

  • 4 cubes
  • 44 game pieces, 11 each in 4 colors
  • 3 runners (white tiles )

Regulate

Succession come the players to train in each round. The player throws the dice 4 and it forms 2 pairs. The eyes of the cube pairs are each summed and result in two numbers of columns that can be taken now. The player decides how he makes the totals.

Represents the column erwürfelten still not a runner, it is a placed at the lower end of the column and pulled around a field. Represents the erwürfelten column is already a runner, he is pulled further a field. Then the player can, if he wants, roll the die, with the risk that he has to reset all counters used again. This happens when all the runners are on the board and the possible eye sums of the two pairs of dice only numbers of columns arise in which there are no runners. Then the train is stopped and the player must remove from the board all the runners. The next player's train.

The player is free to decide how long he wants to roll the dice. If he ends the train, the runners will be replaced by a token in the color chosen by the player. The next player's train. The player who first reaches the top in 3 columns, has won.

Strategy

In a game of dice luck is crucial. There are two basic strategies:

It makes sense, in a train as long as possible to keep a runner off the field as possible and to make the numbers of such columns in which a runner is already (Strategy 1). Then gently used strategy 2 and ends at the right moment the train.

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