Champions (role-playing game)

Champions is a pen -and- paper role-playing game in the superhero genre, which was originally published in 1981 by Hero Games. The first edition was designed by George MacDonald and Steve Peterson, was revised in subsequent editions several times by various authors. It tracks within the genre a generic approach to the super powers that are common here ( see below).

The original Champions is the precursor of the so-called Hero system. First, the rules of champions formed the backbone for other role-playing games of the company Hero Games (including Fantasy Hero, Star Hero, etc. ), but they were brought out each as a separate role games with complete rules. As Champions pursued this also a genre - internal generic approach, that have essentially no separate description of the world.

History

The individual requirements of Champions revise substantially the number of super powers that are available to players as well as their assessment and adaptation options ( see below).

  • First to third edition: 1981, 1982, 1984 ( Hero Games ) by George MacDonald, Steve Peterson
  • Fourth Edition: 1989 ( Hero Games and ICE) revised by Rob Bell
  • Champions: New Millennium: 1997 ( Hero Games and R. Talsorian Games / Cybergames.com ) - This variant uses the this newly created rules of Fuzion, but similar to the Hero system is in many respects.
  • Champions: Super Powered Role Playing: 2002 ( Hero Games ) by Aaron Allston and is effectively the superhero genre book for universal Hero system (fifth edition).
  • Champions: Online - Free for all: 2011 ( Hero Games and Cryptic Studios ) is a Massively Multiplayer Online Role- Playing Game ( MMORPG).

Regulate

All properties of figures ( attributes, skills and super powers ) be purchased at Champions with a set of points (CP = Character Points ), of which each player receives the same amount. This amount can be disadvantages that are taken for the figure in the purchase, increased to have more points for properties. The success determination used 3d6, which then display a success when they added equal to or lower than a certain number result (depending on property and difficulty ). The effect determination is carried out in various ways, but mostly with a property- dependent number of W6, which added together give the effect (eg, damage, or expressed in a table effect description).

Champions prosecuted even though it is made ​​specifically for the superhero genre, a generic approach to super powers of figures:

It only describes general effects of forces. In addition a number of advantages and disadvantages that can be applied to the effect. In addition, the description of the effect is left to the players, in particular the description of the energy form (if applicable) that occurs there. The more detailed description, including the occurring form of energy is referred to as a special effect.

So, for example, are the power of energy simply push the possibility of causing damage at a distance.

  • Along with the benefit relates to a radius, the downside: no reach and Special Effect: Sound, this can be a deafening scream.
  • The disadvantage is the focus ( the force required to an object can be used ), and the special effect of heat, it can also be a laser gun.

So then a fire beam is in principle the same as a cold beam and differs only by the special effect.

Awards

  • Origins Gamer's Choice Awards ( Best Other Category Role-Playing Game, 1990)
  • Origins Awards ( Hall of Fame, 1999)
  • Pen & Paper (RPG Hall of Fame Runner -Up, 2002)
  • Pen & Paper (RPG Hall of Fame, 2003)

Comic

A group of figures in the Champions role-playing game made ​​in 1986 the basis for a comic that was printed and published by Eclipse Comics. The title of the comic was also champions, sometimes to see Tales of the Champions League or of Champions. Partial property values ​​were in the comic for the emerging figures included so that they could be used in the role play. Champions is currently published by Heroic Publishing.

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