Chronic Logic

Chronic Logic is an independent group of developers of computer games. It was founded in 2001 by Alex Austin and Ben Nichols, after the great success of Austins Bridge simulation Bridge Builder promised that interest in such small games there. So for the successors to Bridge Builder, particularly Pontifex and Bridge Construction Set, the most successful releases of Chronic Logic are.

History

The first published by Chronic Logic game was Pontiff as the successor of Bridge Builder.

In February 2002, Chronic Logic moved into a new office. Josiah Pisciotta pushed to developers.

In the same year they interrupted the development of a major title in order to develop a small computer skill game. According to information from a publication was not intended from the outset, eventually the game but was released under the name Triptych.

In September 2002, the third game Pontifex II published. The title was later changed to Bridge Construction Set. It won the Independent Games Festival Audience Award in 2003.

In January 2003, Austin and Pisciotta acquired the share of Ben Nichol at Chronic Logic. Ben Nichol had left the group a few months earlier.

More published by Chronic Logic games are Bridge It, a fourth bridge construction simulation, which was created in collaboration with NVIDIA and Auran, and Gish, which was mentioned in The New York Times.

Games

Triptych

Triptych (English for Triptych ) is a tetris-like computer game. The player controls elastic stones that obey the laws of physics. To touch at least three sub- blocks of the same color, they dissolve.

Gameplay

As with Tetris has a rectangular game field falling stones in the succession. The control of the stones, however, is extended: The stones can be moved continuously. The control options are left, right, up, down, and turns clockwise or counter- clockwise, but while still affected by gravity on the stone. In addition, the rocks behave elastically on impact and can be moved afterwards. Unlike Tetris, the stones are only three parts, resulting in two possible forms.

The control of each block is limited. If time expires, which is symbolized by a green column next to the field, the block loses all control, but appear according to the laws of physics to the ground and a new block, which can be controlled. The player can block but also give prematurely out of control, so he has more time on the next block.

The sub-blocks are different colors usually. Unlike Tetris is not about to fill a row. If three pieces of the same color are touching, they are " electrified " and disappear.

The upper edge area of ​​the pitch is restricted zone. If there is still any non - electrified part in it after the expiration of the time limit for the controlled block, the game ends.

The score for an electrified block increases for a limited time (right green column ), when more parts are electrified. More electrified parts drive the score further in the air and give extra time.

Game practice

In order not only to survive long, but also to collect many points, the bonus must be driven as high as possible. Thus, the game gets a lot more hectic, even at low levels as in Tetris, which rewards the fast dropping of blocks only slightly with points.

Pontifex, Pontifex II / Bridge Construction Set, Bridge It

See Bridge Builder

Gish

This is an unusual platforming. The player controls a tar balls, which behaves according to the laws of physics. A special feature is that there is no special key available for most actions, but that the way to get to the desired result follows from the physics; wants to throw for example a box over a precipice, so they can not simply " accept " and " throw " button. Instead, one makes the surface of the Teerklumpens sticky, touches the box, rolled up a piece of the box away, which means that the crate is pulled to the tar balls, then leave to the box a little sink, and finally allowed to the tar balls in ball form freeze, which then results in that the box is knocked back.

188842
de