Cosmic Coasters

Origins Award 2001: Best Abstract Board Game

Cosmic Coasters is a board game that has been designed by Andrew Looney. Cosmic Coasters has the Origins Award 2001 in the category Best Abstract Board Game.

Description

Field

When playing fields act two normal coasters, which are provided with a line symbol pattern. The lines form a cross in a circle. In the middle of the cross, the symbol of the teleport station is (a circle ). Four squares on the outer circle and four triangles are arranged alternately. The triangles are " energy fields " which are squares " factories." Each coasters is a space colony with four " factories," four " energy fields " and a " teleporter " dar. Each player has seven pieces, such as coins of the same name, which will be distributed on your own coasters.

Game History

Players take turns. Per train them to use the teleporter, build spaceships and go from field to field.

The possible moves:

  • Teleport: As long as a player is cast as a single on a beer mat two or more energy fields, he can teleport a coin from the box beam to the other coasters, or catapult into space. If already on the target field a coin, it is destroyed.
  • Construction: as long as a player the two energy fields checked next to an empty factory and he has a spare coin, he can put a coin on this factory box.
  • Move: A player can move a coin from a field on a neighboring field. If this is already occupied, a result is determined by rock, paper, scissors: Attacker wins the coin of the defender lands in space
  • Attackers and defenders draw the coin of the defender ends up in space, but the attacker may not move onto the vacant field
  • Defender wins: Both coins remain on the original fields

Victory

The winner is the player who teleported the first back to his planet.

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