Craig Mullins

Craig Mullins ( born 1964 in California, USA) is an American, working in the commercial area artists.

He was born in 1964 in California and moved at the age of 3 years to Ohio. At 18, he went back to California where he lived near Los Angeles for several years. Today he lives in Hawaii.

He began his artistic training on the " Pitzer College " in Claremont, California, USA, where he remained two years. Then he went to the " Art Center College of Design" to study product design. However, since there was more to him to draw cars, he moved just 6 months for design division of Ford in Detroit. Once there, its kind of designs was perceived as useful for little, he moved back to study illustration, which he finally completed in 1990 to the Art Center. For British Petroleum, he worked for the first time using Photoshop when preparing a traditional advertising painting, then decided on the advice of John Knoll, the co-inventor of Photoshop, all the work to create completely digital on the basis of photographs. Since 1994 he works entirely digital for commercial work, which put him at this time in a leading role.

Working

Film

Through his many works for architects and theme parks he came in contact with the film business, which resulted in many artistic works for well-known movies. Among others were here mat - work for The Matrix Revolutions, Armageddon, Flubber, Contact, Apollo 13, Final Fantasy and Forrest Gump mentioned.

Computer Games

With advances in the field of computer games these increasingly professional illustrations needed by artists. Mullins has also made here by many impressive works a name. Among them are works for the Marathon trilogy ( the precursor of Halo ) 1994-1997 ( Bungie Studios), Age of Empires 3, Return to Castle Wolfenstein, Need For Speed: Underground, Halo: Combat Evolved, Fallout 3

Importance

Since Mullins mainly works digitally, he is regarded as a representative of a new generation of commercial working artists who use the computer as a medium for her paintings and thus no substantive original images in the classical sense more. His images often differ from others in that it at least works in important games with a clearly visible brush or Radierstrich. He says himself that he took into account the many models. These include the history painter of the late 19th century, but also artists such as Lovis Corinth in his late work or Alfons Mucha with his history paintings Slavic history ( " Slav Epic "). In contrast to the historical models and previous artists who made ​​paintings for film sets, Mullins has been working the cinematic perspective as an important element in many of his scenes one. To the sometimes extreme views, implement, for example, from a bird's perspective, Mullins not only work with Photoshop and Corel Painter but also with 3D programs.

Mullins paintings are characterized in that it for film and advertising emphasizes the process of painting in contrast to earlier illustrators and deliberately structure and touch calls to be included in the pictures, what this does seem less "clean".

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