Educational game

Under learning games are understood games that teach alongside a playful act and the resulting implied learning the players also know about certain topics or certain skills and culture techniques. They are referred to in the game as a science educational games.

Traditional and digital learning games

Game educators agree that all games achieve a ( desired or undesired ) learning and training effect in the game ends. In this respect, learning games are by definition difficult to distinguish from the game concept in general. Even unintentionally happens when playing a so-called functional education, because the game is usually a medium that initiated learning processes. It therefore makes sense to use games to teach certain learning processes. Methodologically, this can be done for example in the form of the original purchase, improvement, or exercise and consolidation of schulbezogenem knowledge and skills. In historical perspective, here are about the games Froebel and its further developments for preschool and elementary school mentioned. You should familiarize yourself with the area of learning to read, or computational techniques, for example in the form of board games.

With the proliferation of PC and game console, and the increasing importance of computer games ( video and PC games, handheld and mobile games, etc.) since the 1980s began gaming industry and textbook publishers also increasingly software-based or digital educational games on the market to bring about Lexidata. These learning games are aimed at both children and young people and adults and trying more or less successfully, to use the didactic and in particular the motivational design of entertainment -related digital games for excitation of educational processes (see Bopp 2006). So in some of these educational games as a reward system included, which incites to repeat the learning material by allowing the setting records. Motivating is also the telling of ( interactive ) be stories in which learning activities will receive a special sense. Digital educational games are at present mostly single player games in the future will probably win the online games on the internet along with other important.

Use

Educational games are often used in home, kindergarten and school for teaching, because the joy it brings a natural motivation at the games. This often requires little preparation and use of resources, such as in the known word game Hangman, which is used both in the classical teaching of reading as well as in foreign language teaching. The game can sink ships are used in the teaching of mathematics to strengthen the coordinate system. The game throwing rods goes back to the Apache Indians. It allows a differentiated structure of Zählkompetenz, especially the structured counting. The game also serves as a model for the representation of the percentages as well as from the common and decimal fractions. City, country, river is a simple classic learning game that can be just as Boggle used depending on the criteria in various areas of the property and German lessons. Even kindergarten children can be trusted while playing the forest shadow play with the scientific contexts of light and shadow. More difficult because complex and therefore particularly challenging educational processes about the game but put a basic working knowledge of the game didactics and methodology game as they acquire about teachers during their training. For the serious game master give Warwitz / Rudolf with a self exam paper criteria at hand to test his fitness to play director and his behavior in a personality type analysis itself.

For commercial educational games from the German speaking part of the German educational game prize is awarded since 2003.

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