Elebits

Eledees (outside Australia and Europe Elebits ) is a video game by Konami, which was released for Nintendo Wii in 2007. It is next to Wii Sports as one of the first games that was specifically designed keeping in mind the hitherto novel control on the console and it was praised by critics.

The game goal is to find areas modeled in real environments such as a nursery as many hidden Eledees and catch by things like lying around commodities or Furnishing be raised.

Setting

The Eledees be described as tiny, flying creatures of which derives all energy for household items and the like. After a storm, there is a complete power failure, and the protagonist of the game, a young boy who sets out to search for Eledees whose disappearance turns out to be the cause of the failure.

Gameplay

The game is played in first-person perspective of the protagonist. With the analog stick of the Nunchuk extension the player character is moved while the Wii Remote (English shortened: Wiimote ) is reserved for the operation of a radiation device. By means of this device has been in the game sections (levels) objects are raised to including possibly find Eledees. The beam is used in such a case, in order to take the Eledees.

The aim of each level is to collect a certain amount of electrical power ( measured in watts ). Each Eledee is associated with a specific service, which is also dependent on whether the Eledee was captured, for example, sleeping or fleeing. If you have a certain number of performance collected, the player can turn previously inoperative equipment to find more Eledees. The radiation device can also be strengthened in each level to lift larger objects; in later levels you can raise in this way all the houses.

In multiplayer mode, up to four players against each other Eledees collect.

In edit mode, players can design your own levels and fitted with hidden Eledees. These levels can be used in multi-player mode and the online mode of the console ( WiiConnect24 ) can be sent to other players.

Reviews

The game received an average of good reviews. It received the awards for Best Wii Action Game 2006 Wii game with the most innovative design in 2006 and play with the best use of the Wii Remote in 2006 by IGN and the Future Award (CESA Japan Game Awards 2006 ).

Blessed was the control and the physics engine of the game. The one negative were the boring guessed presentation of the background story and the lack of variety in the course of the game. Eledees " " the story will be presented in " disappointingly simple - namely, in simple images with a setting that is held in English: Ayse Kaya writes for the Game Zone page. The corresponding German translation one gets displayed in text form. [ ... ] " Eledees " white at the beginning, with its focused entirely on the motion-sensitive controller gameplay to please. [ ... ] But after some time the game constantly with repetitive actions monotonous and boring. Here, the incorporation of puzzles or other persons with whom you can interact, Remedy could have done, but unfortunately was waived. And as you get with " Eledees " presents a title that well demonstrates the possibilities of the Wii Remotes, but with a much too simple and not very varied knitted gameplay can not captivate and inspire a long time. "

Matt Casamassina ( IGN) noted that the physics represented in the game had broken down to simple, as well as the graphical presentation.

"It's clear did the title what hatched from the very beginning for Nintendo 's new console and it's refreshing to encounter a game That Could not be done well on any other video game System. I have to note, it really is a lot of fun just to pick up items and toss them around in the worlds did Konami Has created; it feels great. [ ... ] But the game does have its limitations. For one, the physics are not quite as tight as They Could be. Whether you're picking up a diesel truck or a flower pot, the objects will have the same floaty, bouncy feel to them. And further, while the game does a lot with physics, it does not do with much visuals, Which Means That You the worlds and objects you encounter will have a blocky, dithered look to them. "

Swell

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