Farmerama

In the game Farmerama is a browser game company Bigpoint. At the farm simulation of the point of the game is always looking to broaden his virtual farm. After the game in mid-November was released in 2009, it already saw the beginning of October 2010 13 million players. Since late October 2010 Farmerama was integrated as so-called app in MeinVZ, StudiVZ and SchülerVZ. In a commercial CD as a so-called Extended Edition is available which provides additional features for the game. Since May 2012 There are Farmerama well as a board game ( published by Ravensburger ).

  • 2.1 Events
  • 2.2 Mini - Events
  • 2.3 Baby Boom
  • 2.4 Renzo's Fair
  • 2.5 Gift & Trade
  • 3.1 Nominations and awards
  • 3.2 Criticism of the game
  • 3.3 Criticism of gameplay

Gameplay

Introduction

After successful registration, the player gets access to his virtual farm. At first it is helpful to play the tutorial to understand the functions of the game. If the player has fulfilled the first tasks of the tutorial, he can now begin to rebuild the farm according to his wishes. The player starts at level 1 through experience points, which can be obtained during harvesting and other game actions, you go further and further on in the level. With each level, the player can build more types of buildings and stables, as well as planting more crops, but in later levels new things will not be added after each level.

Moss and Penny Tulpgulden

In this game there are two game currencies: Moss Penny are the main means of payment. With the moss Penny seed, stables and trees are paid. They are also the currency for the market. Tulpgulden are a means of payment that can be purchased with real money. Through this Tulpgulden you can buy special items or unlock game features. There is also a premium service, through which the player can gain certain advantages. A premium account can only be obtained by the issue of real money.

Building and harvesting

The player can choose what he wants to build. For the production fields, trees, stables and their extensions, the processing building are available, as well as decorative items to beautify the farm. There are four types of fields: single, double, quadruple and comfort fields. Depending on the space or an optical point of these fields can be set to the empty meadow. Now you can manage the fields. There are various field crops that are unlocked depending on the level. The higher the level of the cultivated plant, the higher the crop season, the experience points gained and the value of the harvest. Trees, as the field plants, released after each level. If you plant a tree on the lawn, he has the size of a single field. In the stables, a space is required on the size of a four - field. The built barn produced within a given period of time animals, which in turn are sold on the market or required for customer orders, quests and processing building. The barn needs to produce animal feed, which can be produced in a mill. Further processing buildings are using timbered tool in the work room and can then be placed on the respective stables. There products are made, the need for the production of animals and their feed. Decorative objects can be purchased at the farm outfitter in town, be earned at various events or donated by neighbors.

Trade and seed

It starts with a few seeds ready for the first planting for each player. If more seeds are needed, you can buy this without question in the Seeds in the city. At level 3, there is still also free access to the market. Here plants, tree fruits, animals, animal feed and products are traded. You can buy as well as sell.

Farm extensions

Wild meadow

There are in addition to the main field the opportunity to expand his farm. At level 17 the player is the "Wild Meadow " is available. To use the Wild meadow full, the player needs 12 neighbors. On the wild meadow is the same place as on the main field.

Ornamental garden

In addition, the player is open from level 25 access to the ornamental garden. The first part of the ornamental garden is free, each additional part is paid for with moss pennies. The ornamental garden can be used only as a space for all the decorations and gifts.

Forest clearing

At level 14, it is possible to come to the clearing. Also on this clearing in the woods, you can add fields, up trees or stables. There is also the tree of wisdom. On it you can redeem accumulated star example to come to the island Bahamarama or to get a peach tree.

Bahamarama

On the tree of wisdom you can unlock Bahamarama for 50 stars. There you can grow exotic fruits and vegetables, and animals such as Anacondas or elephants breed.

Wonder Ranke

From level 30 you have the opportunity to do the quest in the Farm Hall ( Beanstalk ) and thus unlock the miracle vine. On the miracle vine can install Giver items to get for a certain time a bonus.

Feature

Zuchtiere

From level 21 you can by 4 normal animals and 2 Super fodder breed a special animal. It can be reached by further growing ever higher levels. You can sell breeding animals at the market, pay into Quest and get experience points or they exhibit in stables. In addition, one needs to be able to build these breeding animals to upgrades for stables and Workshops.

Trade Quarter

From level 40 you can learn a craft, producing food. These can be eaten and you get a bonus or they are sold for moss Penny on the market. From level 40 you can baker, Marmeladier or florist, alchemist and spa managers can be learned at level 70.

Neighbors

Neighbors are an important part of the game. The player can 17 neighbors (as a premium player, six additional neighbors and / or by activation of a rune on the tree of wisdom again six additional neighbors) have. The neighbors not only make the Wild meadow permanently available, but bring the player even more experience points as soon as they ascend a level. With neighbors can exchange gifts and letters.

Communication

The communication between players takes place in addition to the in-game mail system, especially through the forum in Farmerama. In the forum questions are answered to the game. Neighbor discovery, exchange of experiences, ideas of the players and other topics will be discussed here. In the game itself, there is a message system that allows players to write, and the neighborhoods. For some time, there is also a chat, help the player in players.

Events

Events

There is an event in the game on special occasions. At these events you can attend new quests and grow other plants and helps them acquire special decorative objects or useful things.

Mini - Events

Mini- events are events where one example Gets offered discounts or can buy these with Tulpgulden.

Baby Boom

On the "Day of the fertile breeding animals " can be bred breeding animals. There is the chance to get twins ( identical twins do not have to be ) and sometimes you get a breeding higher levels.

Renzo's Fair

When Renzo's fair you can earn chips and swap the chips against bonuses.

Gift & Trade

To German: " Give and action "; here you can give away items, trees and houses with licenses and sell and exchange.

Reception

Nominations and awards

Farmerama won in 2010 a number of awards, including the Lara - Award, the European Games Award as the best European online game as well as the German Developer Award in the category Best Browser Game. Furthermore Farmerama for Game Star award, was nominated for Best Browser Game in the category.

Criticism of the game

The Earning new game features requires large amounts of experience points and thus a lot of time. The use of certain game features allows to significantly reduce waiting times, however, this game features must be paid with Tulpgulden, which is available for purchase through real money. Thus, players who want to invest any money in the additional game currency Tulpgulden, take a considerably higher cost in purchase, as players who are willing to pay for this game features.

Criticism of gameplay

Your browser game Farmerama is one of the social games. Based on the idea of an economic simulation, the goal of participation, the game - the Farm - keeping them running. This gameplay makes for one additional game features that must be paid with real money (eg, Harvesters ), attractive. A lot of the players perceive these offers and thus settles virtual goods with real money. On the other hand, this principle reinforces the importance of " community " that are extensions of the playing surface allows ( "neighborhoods " for the " Wild Meadow "). These relationships must be maintained through active participation in the game of life. These two aspects - purchasable features and the community - are considered as a basis for economic success. These success factors lead to the argument that it was in such browser games to " Unsocial Games" that are based on "addiction" and " self-exploitation ". Scientists explain the success of such games as " escapism ", the " sense of connectedness " and a quick satisfaction through an elaborate reward system. Scientists draw even parallels between these games and the so-called Skinner boxes.

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