Final Fantasy Tactics (series)

Under the heading Final Fantasy Tactics is understood offshoot from the Final Fantasy universe, do not follow the classic RPG model, but have been conceived as a strategy role-playing game. Scenes of action and characters are partly borrowed from other parts, partially redesigned the game background is usually more fantasy- oriented, even if advised of interfaces with modern worlds. The strongest distinguishing feature is the typical isometric view, which was acquired as many other game elements from Tactics Ogre, and the emphasis on action (often retold in game graphics ) in addition to the tactical combat with role-playing character.

Final Fantasy Tactics

Final Fantasy Tactics is a strategy role-playing game ( SRPG ). It was released in 1997 by Squaresoft for the PlayStation in Japan. In the same year there was a localization for the U.S. market.

The game itself is based very heavily on the obvious role model Tactics Ogre, especially since a large part of the design team was acquired by Quest.

The game itself is divided into a static representation of the world map, in which the motion is, the equipment and the quest progress, as well as the micro-management of game characters and their training and equipment, as well as the isometric (real) 3D maps where the fighting and the cutscenes take place.

The action takes place in the imaginary world of Ivalice, in something you care about the control of the kingdom by means of extortion, kidnapping, violence and betrayal, the relics of a long lost civilization and the mysterious Zodiaksteine ​​addition to the discussion of several noble families. The main character Ramza mostly follows a fairly linear narrative with some optional quests, and is opposite the difficulty level very different conflicts.

The character development is based on a rather complex professional system which provides a certain experience in other occupations for each profession ( this experience is collected in the form of job points). The professions themselves provide access to a variety of different skills, ranging from magical about fighting to Asian orientations, and limit the range of possible equipment.

The fights take place in a 3D isometric map that has different height levels. Each figure is based round according to their basic values ​​moves and performs its action within a certain time frame (similar to the Active Time Battle system ). The position of the pieces to each other as well as the different levels as well affect the outcome of these encounters as the star character, faith and courage of those involved. Many players have problems with the rather steep learning curve of these disputes. The graph here is kept very European in style, and also has animated 3D objects.

Final Fantasy Tactics: The War of the Lions

This is a content almost identical remake of the original Final Fantasy Tactics for the Playstation Portable, which was published in Japanese and English in 2007.

In addition to purely due to the hardware changes ( image display in 16:9 format instead of as in the original 4:3, use the networking capability of the PSP for a multiplayer mode, introduction by cel-shaded rendered cutscenes instead of the cutscenes in the game 's graphics engine ) were also made substantive changes, as well as a full recompilation. Originally performed at the first release on the Playstation for the U.S. market changes that should facilitate the game for the American audience, were undone.

The substantive amendments are designed to highlight especially the continuity of Ivalice Alliance series, to which this game is now, what has been achieved by the integration of characters from other games of the Final Fantasy series. In addition, the story being told, especially later in the game was made by new cutscenes and explanatory encounters for the player easier to understand.

Final Fantasy Tactics Advance

Final Fantasy Tactics Advance was released in 2003 by Square Enix for the Game Boy Advance in Japan. In the same year published localizations for the U.S. and Europe.

Optical and of the playful Broad, the game holds strongly to its predecessor, and one must pay tribute to the art ( no zooming, no rotation of the playing field ). The professional system has been largely retained, but has a further subdivision into different races on. In addition, the individual skills of the professionals are no longer free to learn, but linked to objects. This must put you to learn the skill gradually.

Ivalice presents itself this time as the dream world of a young boy, Mewt, there can realize his desires. The main character, Marche, and many of the rest presented at the beginning characters are unintentionally devious in this world. Marches goal is to as quickly as possible back to seeing in reality. Since this would involve the destruction of the dream world, he gets caught in various conflicts with the other characters, see how Mewt in Ivalice a chance to make their lives conform to their wishes.

Completely new to the game are the judges and their laws, which may alter the rules of battle. A violation of this policy has several negative consequences of various kinds according to the law during the course of the game are becoming more and more restrictive. The Japanese version is here even more difficult, since some laws have been removed with strong impact in the localizations.

Has also changed the map of the world, which is now designed by the players themselves (such as from Legend of Mana known), and the quest system, which offers more than 300 different tasks of various kinds. The difficulty level of the game is diminished in comparison to its predecessor. In addition, there are some censored scenes.

Final Fantasy Tactics A2: Grimoire of the Rift

The direct successor to the GBA game was released in late October 2007 in Japan for the Nintendo DS by Square Enix. The English version was published on 24 June 2008, the European on 18 July 2008.

Handlungsort is again the world of Ivalice ( this part is part of the Ivalice Alliance series of games ), in which the protagonist is transported from his normal world with the help of a magical book. Many of the backgrounds and characters used in the predecessor appear again, even the playful implementation has remained almost identical.

Technical changes there are, despite the new platform no, the split screen of the DS is used mainly for information and to play particularly sweeping animations. The proportions were better implemented large figures now take up more than just a box. In the world map, there are now also access points to smaller, self-contained cards that are referred to as area maps.

The laws are weaker than before, and not also lead to strict punishments if they are broken. Both the class and the breed size has increased, and the classes are still quite strictly coupled to the races. As a defining element of the game the clan membership has been added. In addition to the native group move in this part of foreign clans on the game world (similar to Wizardry ) pursuing their own goals.

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