Hide-and-seek

Hide ( Frankish: Versteckerle [n ] s, Low German: Afklatschen, Montafonerisch: Versteckiziss, Bavarian: Verstecksdi ) is a well known all over the world, children game in which a child has other children who have hidden search.

Pitch

The playing field or better of the play area should be as outdoors and be a large area. There should be plenty of opportunities to hide. The time at which congregate at the beginning all participants should be centrally located and easily accessible from all sides. Often a tree offers it.

Regulate

The child, usually selected must search through a nursery rhyme, his eyes holding to or leans with his eyes closed against the time and counts as loud high up to a certain number that it can hear other children. During this time, each child seeks the best possible hiding place in the house or outdoors. If the counting child arrived at the set number, it adds regional differences still to a formation. for example

Or simply

Regional and

Now, it may open your eyes and begin to look for the other children. It must, however, significantly from the time, otherwise it will considered a " death watch " or " guard cat ". If a child has been found, it must be depending on the variant touching this or cry out loud even its name ( "I see Anna behind the wall " or " stop Anna "). The discovered so children are found or caught. As punishment, the next Seeker is usually chosen from one of them. The hidden children try meanwhile, unbeknownst to reach from seeking child the time. If this is a child, it touches the time and is therefore free. The round ends when all children found or have reached the time.

In the course of perfecting this game are (sometimes from round to round ) defined more and more exceptions, featuring a hiding place as invalid. This happens mostly because some Hidden choose a strategic place in the vicinity of the times, without hiding right to free hit immediately, or at least quickly with the intention before the seeking child may react. For this reason, seeking child defined by the above Saying a few exceptions ( behind me, front to me ... ). An optional additional rule consists in the possible demolition of the game by the searcher, if several people are in hiding. This notice either the "seeker " or even the already burned or beaten free people. Then the viewfinder may any person from the multiple hiding determine to look.

Variants

1,2,3

A common variant in the running back of the searching child for Anschlagmal when it has discovered another in hiding. It beats then three times on the tree, etc., and shouts: " 1,2,3 for XY ( name)". However, if the other child is faster at the time, it in turn calls: 1,2,3 for me and is therefore exempt from the circle next to the investigators auszuzählenden players. You can also try the hidden unnoticed to reach their free time and eke out. Another " 1,2,3 " - variant often comes into force, if a child is found not long and all the others have already discovered. You now agreed that all seek. If, however, a child discovers the best hidden, so it hides his hand with him. Gradually, the hidden participants form a group and only one child remains for searching, which then finds all at once.

A- Zerlatschen

Furthermore, the so-called A- Zerlatschen is an alternative to the usual game of hide. Two groups define themselves in seekers and hiding. The examined group builds of branches an A on the ground and must watch this. Are players from which hiding group of searchers discovered must call the person discovered loud in close proximity to the built A. The found dividend player has to stay one being used close of the A site and stay there. The other hiders can free their teammates from the insulation by largely remove the A " zerlatschen ", ie the branches of each other. While the viewfinder assemble the A again, have to hide the ends of the opportunity to find a new hiding place. The game has either an open end or is terminated when the hiders group was completely isolated.

Catch Hide

When fishing Hiding a "seeker " is initially selected. This then holds her hands over her eyes or leaning on a subject, so that he does not see the other children, and counts up to a predetermined number. Meanwhile, the other children hide. Find the viewfinder a child, it must run off and the viewfinder, it must - like when catching - catching. The child who was caught first, the next Seeker.

Three vertices

Three vertices is a regional game of hide - variant in Lower Saxony (but also in Bavaria occurring, then vertices; Southern Baden- Württemberg as " Holzschietleverband " Alemannisch known). A player will be drawn as a " viewfinder ". The seeker must include at a predetermined as counting and Abschlagort subject to 30, the others have to hide in this time on the game terrain. Is the viewfinder finished counting, he shouts " I come ". Then he keeps the particular place in mind, looking for the way the other players. Has the searcher found one, he has to run to the object and call its name he has seen and behind it "down". Is the viewfinder far enough away from the object, a hidden may come forth, go to the object and behind it call "free" his name. If one already " off ", someone else can come out of hiding and on Abschlagort call " all free". Then all are free, the "down" were before. This one may not make but when a player scores voluntary. Are all found is the one who was the first "down", the next Seeker. Are all the "free" must include the old viewfinder.

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