Human-based computation game

In a game with a purpose ( GWAP short ) or a human -based computation game means a computer game that uses the capabilities of the people in order to achieve a certain goal. There is usually this goal in solving computer until today most unmanageable problems using human crowdsourcing. The task of the player can be a description of images or the identification of hard-to entziffernder font. The idea originally came from the inventor of CAPTCHAs Luis von Ahn and was developed by Carnegie Mellon University. Today, the technology is researched and applied worldwide at universities.

Examples

GWAPs are being developed and operated especially from universities. However, the research organizations of large companies like Google are showing interest in games that take advantage of human abilities for the purpose of automatic processing.

ARTIGO

In ARTIGO is a developed at the Ludwig- Maximilians- University online game in which players keywording digital reproductions of works of art and thus can gain points. If the same keyword is entered multiple times by different players, the game assumes that it aptly describes the picture. ARTIGO pursues two objectives: firstly, to create a comprehensive art search engine, on the other hand create a didactic benefits for the players. These look after the end of each passage once all images with information on title, year, artists and repository. The image component comes from various sources, including the state Kunsthalle Karlsruhe, and the collection of Amherst College.

Metropol italia

In metropolitan italia is was also developed at LMU browser game in which the players are not to locate standards-compliant versions of the language with the help of an interactive voice card in the Italian -speaking world. Each player bets on the ( un) awareness of the forms and get points, if his opinion is confirmed by the mass of players. All players are also encouraged to expand the available form stock by entering new examples of continuous and so collaboratively build an online observatory of the current dynamics of the Italian.

Extra Sensory Perception

The Extra Sensory Perception Game, short ESP is a computer game that was originally developed by Luis von Ahn at Carnegie Mellon University and makes the image recognition capability of the human players available. It always two partners play against each other, both have the same picture in front of him, which applies it to keywording. While, however, the player can see that his opposite terms (called tags ) enters not know which. Enter both players are the same terms that they receive points. If a term is entered multiple times to an image, so it can be assumed that the term was correct. The result over time an image database through crowdsourcing.

Eterna

Eterna is a browser game that was developed by scientists at Carnegie Mellon University and Stanford University. The aim of the player is solving puzzles that simulate the folding of RNA molecules.

Apetopia

In Apetopia is a browser game, which was developed at the HTW Berlin. With the game that felt by people color differences are recognized to develop herewith improved color metrics.

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