Illusion of Gaia

Illusion of Time (Japaneseガイア 幻想 紀, Gaia Gensōki, dt " records of Illusion of Gaia ", in the United States as Illusion of Gaia published ) is an action-adventure video game with slight RPG influences, which comprises of Quintet for 1993 Super Nintendo was developed. In the U.S. and Europe, the game was published by Nintendo and in Japan by Enix. The game is the second unofficial representatives of the Soul Blazer series and was released on 27 April 1995 in Germany.

Action

Game goal is to save the game world, which is based roughly on the ground of the Middle Ages from the evil influence of an approaching comet. For this you control the hero of the game, Will, who has developed after a shipwreck latent psychic powers, history through different areas of origin. Most of these areas are based on existing ruins or still existing remains of human civilizations, such as ancient Inca temple, the area of the Great Wall, Angkor Wat or the Pyramids of Egypt. But also, just sent out word venues such as Mu or the Tower of Babel are part of the action. Although it is accompanied by a variety of secondary characters, this play only in the narrated action a role, they do not intervene actively in the game. The game's plot is told strictly linear, once visited areas later in the game are no longer accessible.

Game mechanics

The game mechanics is very similar to the Zelda games as well as in some aspects, Secret of Mana and the later published Terranigma. You move your character in real time by an obliquely shown from above ambient ( the angle can change depending on the environment to an almost pure side view), but the classical puzzle sequences as in the example games are rare. Confrontations with opponents that are visible at any time in the game environment will be processed in real time by simply attacking possibilities. Later in the game Will be given the opportunity to transform into different shapes in order to fight more effectively. Two forms are possible, Freedan, a "Dark Knight", and Shadow, a kind of energy beings who have both attacks and other properties.

Instead of an experience system or developing skills an automatic revaluation of the hero is made whenever he completely cleans an area of enemies. This a gem is released, which increases the values ​​playful attack, defense or health permanently by a certain amount. This has the consequence that the player is not gaining strength, when he overlooks opponents. If this happens frequently, the progress in the course of the game can be very difficult. On top of that medicinal herbs are the only way to heal yourself active during the fighting. These are only limited hidden in the game. Once consumed, it does not bring anything back. One can, however, by collecting stones which drop the opponent fight an "extra life ", through which you - you should have been defeated - right start again in the same room. There is also the red jewels that are hidden in the game and can be traded for additional items and skills.

Reviews

The Video Games titled Illusion of Time as " action-RPG for the common people ." The editor saw a " first-class graphics and action " and described a demanding " action part ". It same " more a Jump ' n' Run as an action-adventure ". Linear up as Zelda, the game was more of a " movie".

The Journal Maniac described a " loving character design and an intelligent background story ". Although graphics and music " not the class Final Fantasy III or Chrono Trigger " reached, the title was an " alternative to heavy roleplaying Secret of Mana. "

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