Juggling pattern

A juggling trick, also called juggling patterns and juggled figure, while juggling is an artful or skillful, repeatable sequence when handling objects. It may be, for example throws to act wings of objects or leave them along the body rolls. Balls, rings, clubs, swing clubs, fire maces, Pois, diabolos, sticks, devil sticks, cigar boxes and other juggling equipment or any unusual objects are juggled in a wide variety of hand and body postures and movements.

Body throws with, for example, elbow, knee, foot, back, neck or head are involved. The whole body and the air space within range are used to upset such as back, neck, head, hands, arms, legs or torso to rewinding or reoscillation. Delays, small breaks even, and accelerations between litters also allow clock and rhythm changes. A single juggling Rick could already be considered as juggling, however, is meant by juggling rather a presentation with several tricks or check put generic components. Whole, as with the exercises in gymnastics, jumps, elevations and spins in figure skating, the jump types in the diving or the elements in the rhythmic gymnastics juggling tricks under the above provisions different free in their execution. Interpretation and the mode of carrying the responsibility of the artists and the competition of the assessment of a panel.

Juggling tricks and Siteswap

In contrast to Siteswap, in the form of an alphanumeric notation the throwing sequence (s ) of a juggling tricks makes and defines logic to handle, call named juggling tricks popular, world famous juggling patterns and figurines, some of which are named after their inventors. Can usually be a juggling pattern assign a Siteswap and with some practice you can deduce underlying siteswaps while playing juggling or herausklamüsern with repeated viewing of a video. Especially difficult to be varied because even more difficult to juggling siteswaps (about Ss: 531, 441, 336) can turn well be regarded itself as juggling trick. Whereas the 3- ball juggling " 3" countless independent, well-tested variations of familiar with the simple Siteswap, many of whom are juggling as Rick got his own name.

While a Siteswap the number of objects is fixed clearly, you can see a juggling trick as a pattern on different numbers jonglierter objects apply (eg Mills Mess on 3, 4, 5 or more, the basic form of cascade at 3, 5, 7, 9, 11 or more objects ). To extend a Siteswap to another number or objects to shrink, you have it - if necessary mathematically - change according to a similar, related Siteswap, ie adapted so that it remains jonglierbar (e.g., 531 - 3b to 4b - 5b -753 or 7531 ). Siteswaps are practically an underlying framework, a sequence to be followed. Juggling tricks operate consciously or unconsciously the site swaps and vary varied it by, for example, realized in 3-dimensional space the actual course of the necessary trajectories and the throwing and catching places in the hands involved (or diabolo string, devilstick handsticks o etc.) choose freely, and - within the limits specified by juggled siteswap throw a row - adjust the time between litters or tempo, or play time distorts by different high throws or hand- holding times. You have to Siteswap a juggling tricks not know to juggle him and you can develop jonglierbare siteswaps logically, without knowing how they will look juggles.

Juggling tricks

One can distinguish different types: synchronous ( at the same time, in parallel with both hands ), asynchronous ( alternately ), thrown; symmetrically and asymmetrically in the described trajectory. They can each be combined.

Basic forms:

  • Cascade: balls intersect alternately from the inside front of the belly side outside thrown to the other hand.
  • Outside cascade (also called reverse cascade ) balls are thrown from the outside inwards.
  • Pillars: balls are alternately thrown vertically while one or two balls are still in the air.
  • Shower: balls are all just thrown out a hand and caught by the other only and pass.
  • Fountain: both hands throw himself exclusively to each two objects. Synchronous in 2-stroke at the same time throwing; or asynchronously in the 4-stroke alternately. Using your hands rather steep parabolas in circles throwing; or columns. So in each case, two one-handed juggling with two objects.

Many of the common tricks are based in part on these basic patterns, but there is in addition a variety of handles, tricks, body parts, hand and body movements, postures, deceleration, acceleration, catching and throwing techniques, original, curiosities or confusing:

  • Windmill: all balls are thrown to one side, caught on the other with alternating to throw under the other arm or trapping on the other arm hinübergreifendem arm. Element and preliminary practice of the Mills Mess.
  • Mills Mess: Windmill with page change every three throws. With some arms crossed juggling describe the flying objects altogether a lying `` 8''.
  • Carry ( also: Waterfall, Inverted shower ): a ball is caught in height of head, and instead of thrown, carried over and dropped. So this hand is always on top. Element and preparatory exercise for Pendulum and robotic.
  • Chops
  • Slam: from the cascade is a single litter outside cascade delayed, then smashed over from top to bottom.
  • Statue of Liberty (also: Statue of Liberty ): One arm is stretched up high and lets the balls drain that are thrown at her by the other hand of normal posture. Or the high hand throws just over the incoming ball away.
  • Eating an apple (also: Eating the apple ): even though you already juggles three objects with only two hands, one eats while with another hand or an apple, here is the illusion. Siteswap: 423
  • Weave: two balls with one hand, alternating with the other arm, the wegtaucht between a held ball in front of the highest flying ball in S- movement from this to the normal position. Then switch arms this movement, so that it was carried out on both sides once.
  • Pendulum (also: Exchange, drop): In Carry a hand throws himself once what the carry hand is time yet to make a pendulum motion.
  • Robot ( also: Factory): a hand A throws twice in succession to itself, until the third throw over to the other hand as a result, these other hand B has two litters time to remain even with firmly held ball, then early (from the second litter by hand A), only to go up vertically, then carry over their ball horizontally where it drops it before it begins the third litter by hand A in normal position. Siteswap: 242334 ( Ken Matsuoka, JuggleMaster ), ( 4,2) (4x, 2) ( 4,2 x ) ( Matt Mangham ).
  • Burke's Barrage: Variation (s ) of the Site Swaps: 423
  • Rubenstein 's Revenge: Variations of siteswaps: 52233

Body throws, catching, throwing techniques:

  • Claws: With the palms facing down the balls are caught from above. When throwing the hands can fold, with the palms facing forward or resistant face down.
  • Back: You start or slows the balls in the trough that results from over -stretched fingers spread between the ring and index fingers approach over the neck joint of the middle finger. Since the wrist has less leeway when throwing or pushing up the whole forearm is more involved.
  • Back cross: balls are thrown from behind the back over the other shoulder and land as in normal attitude in the catching hand. Individual back cross - throws fly a little longer in the learning phase and can be offset by slightly higher litters the front thrown balls or by briefly delaying. Thrown backward ( "reverse back cross" ), you start blindly behind his back.
  • Shoulder throws ( "over the shoulder" ): From back to front, is thrown over the shoulder of the throwing arm, where catches him on the throwing hand himself again.
  • Penguin: balls are caught when the arm with eingebogenem and weggedrehten wrist away from the body and thrown normal. Or even about the tentacle as Penguin also be nulliparous.
  • Behind the back ( "behind the back" ): Trapped is also behind the back. Optimally, quite blind, or - in learning - further thrown sideways to slightly outward so that a short shoulder view of the ball falling just before the catch still sees. Penguins are thrown over the tentacle a little further to the rear with a good preparatory exercise.
  • Neck rolls: From behind the neck is thrown over the neck over the other shoulder rather laterally forward. Even the throw before, preparing to fly to the other shoulder and neck area. Conversely - as caught thrown back - caught behind the neck.
  • Reach Over / under: A throw to the same hand is over, seemingly to the other hand, tossed, but then picked up over cross nor the throwing hand (for example, a "4" will look like a "3" or "5" ). Or, for example, a "3" will take over, thrown up as a pillar (that looks like " 4" out ) and must be picked up by the catcher's over there across. It can be caught in each case either on the other arm (reach over ) or under the other arm (reach under).
  • Overhead ( "above the head" ): Man pushing or kicking the balls with her ​​hands over head facing backward high, or with inward hands and dismissive swimming movements.
  • Alberts: Man juggles high in the squat went from the back between the legs forward.
  • Contortion: It engages with one arm behind his back to the other side and juggles in this posture. Quite a dislocation at Ball, clubs, ring juggling, therefore frequent element closer to Diabolo or devilstick juggling with quasi extended by Hantier sticks arm.

The " balls " are meant in the entire section to improve readability jonglierbare objects of any kind.

Juggling tricks, Numbers, tempo juggling, Endurance

Various basic trends can be distinguished in juggling. To juggle An increasing number of objects can be a tedious busywork and sometimes lead to force files to erwerfen the necessary heights. Naturally, then only come simplest pattern is used, mainly the cascade for odd numbers and a fountain ( synchronous or asynchronous) for even numbers. This contrasts with the creative Discover the diversity of the juggling pattern with few objects. Significantly less operating tempo juggling. "Endurance " (Eng.: duration, endurance) is the possible long- enduring, record-breaking by holding a juggling or juggling a specific character without an object to drop, measured in litters (or catches ) or in time. All operate fertilized, synergistically each other's skills. The most popular are probably juggling tricks with few objects, because if they juggle with more objects, the ability to additionally vary sharply.

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