Kim's Game

The term Kim game means a game in which it is primarily on the retentiveness of memory, or fine-tuning of other sense organs.

Origin and Name

The naming is based on the Rudyard Kipling's description in (1865 - 1936) novel Kim, in which a boy was educated and trained on his espionage activities towards. Kipling here describes the life of Kim street boys growing up without parents in India. At 13, he goes from a dealer ( Mr. Lurgan ) in teaching. There, Kim met a young Hindu boy who is jealous of Kim. To dampen the arrogance of the older Kim and strengthen the self-confidence of the Hindu boy, the dealer picks up the play therapy. He takes on games in the field of perception. The Hindu boy wins it every game - his perception and his memory are trained sharper and better. Finally, Kim asks in disbelief, how it is done. The Hindu boy replied that you do it until you do it well. The key sentence is: "It is worth to learn it ."

Kim has problems with perception, in thinking, in the key and in vision. He can not win the game. He must learn to use all the senses. Kim games can also use the term sensory learning are described, and regardless of age, can thus be used by the 3 -year-old to adults.

Subdivisions

The different types of Kim games can be divided according to the skills of perception:

  • Vision, visual perception
  • Hearing, auditory perception
  • Smell, olfactory perception
  • Taste, gustatory perception
  • Keys, tactile perception

In addition to the five "traditional" senses there are other perceptions such as:

  • Balance, vestibular perception
  • Hot / cold perception
  • Pain

Examples

  • Visual Kim: What has changed? A participant will be sent out and there is something inside changed to the other participants /; For example, someone changes the seat, a pair of glasses is reversed, a piece of clothing is stored. Then the participant / the participant is called and asked to guess what has changed.
  • Nose Kim: Here it goes out of memory lost even to the good nose. The GM has a lot of prepared scents to himself: Halved fruits such as apples, oranges or bananas, bottles with vinegar, perfume and medicine, pieces of chocolate, sausage and cheese and much more. The first player has the eyes are now connected. Then, keep him one of the odors under his nose and he has to guess what it is. Then the next nose turn.
  • Mouth -Kim: It's all about the taste. Similar to the nose and Kim each player here to find out blindfolded, worein it bites straight: an apple, a piece of bread or even a raw potato.
  • Memory Kim: An officials presented a tray with a number of small objects ( in the novel: Jewels ) so that the players can memorize. After a few seconds, the tray is covered, and the players are as completely as possible to enumerate the items.
  • Tactile Kim: objects behind a cloth must be palpated and guess.

In the first half of the 20th century, widely used, the Kim - game has now lost a lot of popularity. However, increasingly regular competitions and championships are observed in the course of memory training currently playing.

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