Leonard Boyarsky

Leonard Boyarsky is an American game designer and visual artist. He was involved among other things, instrumental in the development of computer role-playing games Fallout and Diablo 3.

Career

Training

After earning a bachelor's degree in Illustration at California State University, Fullerton and a Bachelor specializing in Fine Art at the Art Center College of Design, Boyarsky worked in 1992 as a freelance graphic artist for the U.S. game developer Interplay Entertainment (Wall Street managers and Castles 2 ) and Maxis ( Unnatural Selection ).

Interplay Entertainment (1992-1998)

According to his professional activities for Interplay he was there finally set as an Art Director, Lead Artist and Designer / Writer. His first work as a lead artist was published in 1995 role-playing game Stonekeep. Two years later, he ended his work as Art Director for the post-apocalyptic role-playing game Fallout, whose style he helped to shape decisively with the recognizable futuristic 1950s graphic style, but humorous Vault Boy images and the unusual end. He was also involved in the finalization of the game dialogs. For the successor to Fallout 2, he designed the overall gameplay Refinements and the main framework including quests, areas and characters. He left Interplay, however, together with his colleagues Fallout Tim Cain and Jason D. Anderson a short time after the beginning of development of the game to set up the development studio Troika Games. When asked why he left Interplay, Boyarsky answer later:

" Interplay had been a great place to work, and we felt it did what losing a lot of what we felt was great about it, and thatthey were making a lot of Bad Decisions did would destroy the company. We were about five or six years early on that, but we saw the writing on the wall. If Baldur 's Gate Had not hit big, Interplay might also well have imploded much Earlier, but we left about a year before BG what even released. "

" Interplay was once a great place to work and we felt that it of the forfeited much of what we thought was so great, and that they met at the time a lot of decisions that would destroy the company. We were thus five or six years too early, but we have already seen the signs on the wall. If Baldur 's Gate would not have had such great success, Interplay might be imploded much earlier, but we are already one year before the release of BG gone. "

Troika Games (1998-2005)

Within Troika Games Boyarsky has held various roles, including as a Project Manager, Art Director, Designer / Writer and CEO. For Troika's first project, the Steampunk role-playing game Arcanum: Of steam engines and magic, he took on similar tasks as described for Fallout: he was responsible for the stylistic orientation, the design of dialogue and the quest design. For Troika's third and final title, published in 2004, Vampire: The Masquerade - Bloodlines Boyarsky project and was kind director. He also worked on the demonstration of an unnamed post-apocalyptic role-playing game, for which the studio but no publisher could be found. In July 2004, the rights to develop a new Fallout title to Bethesda Softworks had gone. In an interview Boyarsky expressed his disappointment at the fact:

"To be perfectly honest, I was extremely disappointed we did not did get the chance to make the next Fallout game. This Has nothing to do with Bethesda, it's just that we've always felt did Fallout was ours and it was just a technicality did Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit by and watch. Since I have absolutely no idea what Their plans are, I can not comment on Whether I think they're going in the right direction with it or not. "

" To be quite honest, I was very disappointed that we did not get the chance to make the next Fallout. This has nothing to do with Bethesda, it 's just that Fallout our feeling for ever belonged to us and it was a purely random technical formality that it was owned by Interplay. It just felt like this, when our child had been sold to the highest bidder and we could just sit and watch. And since I have absolutely no idea what they're up, I can not comment on whether they go with it in the right direction or not. "

After Troika could secure no connection project and thus not have the necessary funding to keep the business running, after the completion of Bloodlines, all employees were laid off and abandoned the business. On 25 February 2005 Leonard Boyarsky announced the closure of Troika Games.

Blizzard Entertainment (since 2006)

Following the closure of Troika Boyarsky took a year off due to a burnout. In 2006 he received an offer to participate 3 of the California developer Blizzard Entertainment in the action and the RPG elements of the action role-playing game Diablo. Boyarski agreed, and got a job as a Lead World Designer. Diablo 3 has been released after a long development time, 2012. With 3.5 million buyers on the release date Blizzard managed so that the hitherto most successful launch of a new PC game.

Ludography

  • Castles 2: Siege & Conquest (1992 )
  • Unnatural Selection (1993 )
  • Stonekeep (1995 )
  • Fallout (1997)
  • Fallout 2 (1998)
  • Arcanum: Of steam engines and Magic ( 2001)
  • Vampire: The Masquerade - Bloodlines (2004)
  • Diablo 3 (2012 )
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