NBA Live (video game series)

NBA Basketball Live is a series that is being developed by EA Sports and published for various game consoles. The NBA Live series is a mixture of arcadelastigem and realistic gameplay.

  • 2.1 NBA Live 95
  • 2.2 NBA Live 96
  • 2.3 NBA Live 97
  • 2.4 NBA Live 98
  • 2.5 NBA Live 99
  • 2.6 NBA Live 2000
  • 2.7 NBA Live 2001
  • 2.8 NBA Live 2002
  • 2.9 NBA Live 2003
  • 2:10 NBA Live 2004
  • 2:11 NBA Live 2005
  • 2:12 NBA Live 06
  • 2:13 NBA Live 07
  • 2:14 NBA Live 08
  • 2:15 NBA Live 09
  • 2:16 NBA Live 10
  • 2:17 NBA Live 14
  • 2:18 chronology
  • 4.1 Official Homepage
  • 4.2 Other Pages

NBA Playoffs

In 1989, the game developer Electronic Arts released the basketball game vs. Lakers. Celtics and the NBA Playoffs for the PC. The following year, a video game adaptation for the Super Nintendo and Sega Mega Drive appeared. This game introduced at that time is special in that it was the first game with the official NBA license. Players can choose from eight teams (including the Phoenix Suns, Chicago Bulls ), and two game modes ( Exhibition, Playoffs ) to choose from. The developers have an isometric perspective and special attack patterns of the NBA Stars ( such as Charles Barkley's Gorilla Dunk ) integrated in the game.

In 1992, the sequel, " Bulls vs. appeared. Lakers and the NBA Playoffs " for the Sega Mega Drive. The gameplay has been enhanced by a number of innovations. The players are now 16 teams (including the Seattle SuperSonics, Indiana Pacers and New York Knicks ) from the 1991/92 season to choose from. Also, now the stats of players and teams have a higher profile in the game. The player can now compete in the " Multiplayer " mode with another player against another team.

A year later appeared with " Bulls vs. Blazers and the NBA Playoffs "the continuation of playoff video game series for the Super Nintendo and Sega Mega Drive. In October 1993 came " NBA Showdown" for the Sega Mega Drive and the Super Nintendo to the market. This game offered for the first time, all 27 teams in the season 1993 /4 and was based on the play- engine.

Chronology

NBA Live

NBA Live 95

In 1994 appeared " NBA Live 95 ", the first part of the NBA Live series, developed within the next few years to become a well known and popular basketball video game series. NBA Live 95 was an improved version of the NBA playoff series with the current player data and a better graphics engine. The game was released for the Super Nintendo, Sega Mega Drive and PC, offering the same game modes ( Exhibition, season and playoff game), which already existed in the playoff series.

NBA Live 96

NBA Live 96, which in 1995 for substantially more platforms (Super Nintendo, Sega Genesis, PlayStation, Game Boy and PC) appeared was an update with current players / team data.

NBA Live 97

In NBA Live 97, the player was able to create his own team and improving through successful games. In the "Create Player " menu item is used to determine the name, appearance (height, weight, left / right-handed) and the position.

NBA Live 98

In November 1997, NBA Live 98 was released for the Super Nintendo, Sega Genesis, Sega Saturn, PlayStation and the PC. Unlike its predecessor, NBA Live 97, offered the newest installment of the NBA Live series some innovations. The developers have some new casting techniques and movement maneuvers added to the game, which ensure that the game gives a realistic impression. So you can now, for example, perform a crossover with a character or ( an evolved jump shot ) throw the " fade -away jump shot " the ball into the basket. The game offers an additional " Manager Mode " and the Three- Point Shootout ( three-point contest), a new graphics engine. In NBA Live 98, the developers are using for the first time motion capture method that makes it possible to convert human motion into a computer-readable format.

NBA Live 99

A year later appeared NBA Live 99 for PlayStation, Nintendo 64 and PC. In addition to the "typical" innovations such as new animations, current players / team data and improved graphics, the player is given the opportunity to add new free agents in his team or his players by other players on a team to replace ( trade ).

NBA Live 2000

On 17 November 1999 published the latest version of EA Sports NBA Live 2000 for the PlayStation, Nintendo 64 and PC. NBA Live 2000 being loud games critics and buyers as the best part of the NBA Live series. This lie mainly due to the high number of game modes (eg the Practice mode or 1-on -1 ) and the possibility to select the All Stars teams of the season 1999/2000 and earlier. In addition, you can play online in the PC version with up to eight players against another team and enact even special games from the distant past. In addition, sequences are now displayed when a player is injured or fouled. Players can now also express their sentiment in the face. The Nintendo 64 version was criticized by critics games that they offered a significantly worse graphics and an inaccurate Artificial Intelligence.

NBA Live 2001

On 23 January 2001 NBA Live was released in 2001 for the PlayStation, PlayStation 2 and PC. NBA Live 2001 was improved only modestly by the developers and expanded. The player can now create your own game in the PC version online mode or meet up with other players in lobbies or the private sectors ( private areas ). Also, you can in the PC version " install " his own face and change the respective character in the "Create Player" menu item.

NBA Live 2002

In the same year published the sequel EA Sports " NBA Live 2002 " for the PlayStation, PlayStation 2 and Xbox. For the PC, there was no output. The developers have this time placed great emphasis on the presentation in order to give players a realistic gaming experience. Before each game begins, the mood of the audience and players in the so-called "pre -game cinematics " is shown. In addition, 50 new dunk animations have now been integrated.

NBA Live 2003

NBA Live 2003 was released on 12 November 2002 for the PlayStation, PlayStation 2, Xbox, Gamecube and PC. The rebound and block system has been improved with new animations and new opportunities. With the new " freestyle " control the player can dribble easier to steal the ball or throw it to the right analog stick in the basket.

NBA Live 2004

On November 1, the 2003 NBA Live was released in 2004 for the PlayStation 2, Xbox, Gamecube and PC. NBA Live 2004 was an update that has offered little new except for current players / team data, animations and enhanced graphics.

NBA Live 2005

On October 27, published in 2004, EA Sports NBA Live 2005 for various consoles and the PC. The player has a new game mode (NBA All-Star Weekend ), new animations and attack patterns and the "Freestyle Air Control " function (feature) and an improved dynasty mode to choose from. In Dynasty mode, a 15 -year-old season of any team is simulated. Here, the player or the team user can act as a manager. The player must create a training plan for his team and then pursue the obligations in the calendar. About the PDA communication system the player gets information about the league and its players and coaches. The NBA All-Star Weekend - menu is divided into four events: Rookie Challenge, 3 Point Shootout, Slam Dunk Contest and NBA All Star Game. These game modes, the player can at any time freely choose and allude. With the Freestyle Air Control function, the player can make a " Monsterdunk " by first initiating the dunk and then confirmed it with one of the four Padtasten.

NBA Live 06

NBA Live 06 was released on 6 October 2005 for the PlayStation 2, PSP, Xbox, Gamecube and PC. The Xbox 360 version of NBA Live 06 was released on 2 December 2005 in Germany. This version was very controversial included in the trade press because it offered less game modes, little innovation and a jerky graph.

NBA Live 07

In autumn 2006 appeared NBA Live 07 offers hardly any changes in the modes, however, the control greatly improved. Now you can quickly extended passports, so play Tip- passes; Moreover, one has full control (Total Freestyle Control) on each player. As functions, there is the X-Factor with an experienced player for a short time becomes a superstar and the decisive moment directs the game. In addition, there are other indicators and factors that you need to consider as players like the momentum indicator, the playing intensity, Team Chemistry ( morality) and the calculated factors with more players fatigue.

NBA Live 08

In autumn 2007, NBA Live 08 was released for the PS2, PS3, PSP, X360 Wii and for the PC. Hardly changes compared to 07 in the graphics improved a little.

NBA Live 09

In autumn 2008, NBA Live 09 was released for the PS2, PS3, PSP, X360 and for the Wii. For the PC, there was no output. In the game graphics a bit over Live 08 improved. Otherwise no major changes.

NBA Live 10

In October 2009, for a long time reappeared an NBA game from EA Sports, which produced a positive response from both fans and critics. Although it was not at the very high level of competition, the distance to NBA 2K series from 2K Sports has been further shortened. The poaching of gameplay designer Mike Wang from 2K Sports shows first impact. Playful and Optical NBA Live 10 was better than the year before.

NBA Live 14

In November 2013 NBA Live 14 was released for the Xbox and PlayStation 4 One

Chronology

596297
de