Need for Speed: Nitro

Need for Speed ​​: Nitro (short NFSN ) is the 14th part of the published by Electronic Arts computer racing game series Need for Speed ​​. The game was developed by EA Montreal and was first published on 3 November 2009 in the United States. On 6 November 2009, the publication was followed in Europe. The game was released for the Nintendo Wii and Nintendo DS platforms. In contrast to other parts of the Need for Speed ​​series, there is a specially tailored for the casual gamer market version.

Gameplay

Generally

The gameplay of Need for Speed: Nitro is in contrast to the recently released Need for Speed: Shift, which places the emphasis on realism, significantly arcade -heavy, so action- oriented. So in Nitro predominantly illegal street races are held, which can lead to car chases with the police.

There are several different racing modes in Need for Speed: Nitro. Besides the classic round course racing over several rounds, there are also elimination race, race in which certain lap times must be undercut and race in which several measuring points must be passed with the highest possible speed. There are also classical drift and drag race.

A novelty in this part are the powerups. Thus, damage to the car can be repaired during the race, which otherwise negative effects such as loss of speed and removing the possibility to activate a nitro speed boost entail. It can also be directed to other drivers with the help of powerups police attention. The previously mentioned effects of damage on the driving behavior of the cars are also an innovation.

Stretch

The races in Nitro takes place on public roads at five different locations around the world. These are Cairo, Dubai, Madrid, Rio de Janeiro and Singapore.

Rolling stock

The following cars are mobile in this part:

Reception

In the trade press, the game was taken rather mediocre. So it reaches on the side Metacritic.com a Metascore of 70% ( Wii) and 69 % (Nintendo DS). Blessed is doing in the version for the Wii among others, the fluid display that produces range sense of speed and easy -to-understand visual tuning. In the DS version, the possible stunt deposits and support the rumble pack are praised. Both versions are praised for ensuring that the fleet is extensive and there is a good selection of different racing modes. One criticism is that there is no more performance tuning, the AI ​​has an extreme rubber band effect and that there is no online mode.

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