Polarity (game)

Polarity is a board game with magnetic game pieces, which combines tactics, skill and physics.

Formation

Polarity was developed in 1985 by Canadian artist and designer Douglas Seaton. Published for the first time it was in 1986, since the rights have repeatedly changed hands. Previous editors have included Telemotion Technologies, Irwin Toy, Mattel, and Temple Games, since 2005, the game is postponed by Ekos.

Construction

The game consists of a red and 52 black-and- white tile magnetic ( disks ) and a game pad. The game field is a printed circuit in the middle of the point for the red stone is additionally marked. The aim of the game is to earn points by building towers of disks.

Regulate

A train starts when a player moves a stone his hand over the game circle. In this case, its color should be facing upward. Any errors that occur during a train, are the active player error. A train ends only when the opponent has started his train. Both players alternately put first 5 launch stones. Each stone must be within the field of play and not compromise the red, still touching another tile. The following stones ( leaner ) are " leaning " on their own, they float in the balance between the repulsive magnetic fields and gravity. An error occurs when a previously delivered stone falls to be moved more than its circumference touches another stone or snaps together with this. Grab stones on the tile in hand, the train is forfeited, and the player has all the stones in his hand again to grab his supply. Stones that are touching after a mistake on the court may, the opponent in a tower trying to transform by lifting a stone of the chain and tried to make snap together all touching stones to a tower. If he succeeds, without committing another mistake, he must now turn this tower to its color and settle in anywhere in the field. Do multiple non-contiguous towers are converted sequentially. Commits the active player but find an error, he must add to his stones stock raised tower. Even non- transformed towers must now try the other players to turn back.

Leaning Stones can be knocked over by your own game piece, for this intentional error not a separate piece may be ajar, but it has won a new start stone to lean to more stones. The game ends when a player has no more tokens in his stock has. Stones in each towers are a plus, stones in stock including a minus point. The player with the most points wins.

The more stones lying on the field, the more competing magnetic fields make it difficult for a stone to bring into balance without committing an error, especially leaning stones can easily lead to errors. Even large towers have a strong influence on the stones in the environment, they can do it in some cases impossible, to lean a stone near.

Polarity particularly fascinated by the combination of strategy and skill, and the fact that no games and no trains are reproducible.

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