Sixty-six (card game)

Sixty-six and Rummy card games are two of the Bezique family, which are widely used in Germany as well as in the countries of the former Austria - Hungary.

Mostly, the two names are used interchangeably, strictly speaking, however, when Rummy and sixty-six to two slightly different game types - in the following, this difference should be considered.

  • 5.1 Participation Cards
  • 5.3 rounds
  • 5.4 prices

Name and origin

The meaning of the name Sixty-six explained by the fact that you have to collect 66 points for winning a game. One held for a long time true story, according to sixty-six was invented in 1652 in the tavern at Eckkamp No. 66 in the Westphalian city of Paderborn, and so reminiscent of this point also a plaque on this supposedly historical event. This story is indeed very likely wrong, but it is derived from another name of the game, namely Pader Börnern, from.

The name Rummy (Hungarian Snapszer ) is derived from grab, that is with Trump sting from. Folk etymology of the name is, however, often attributed to the fact that was often played for drinks, just to brandy - comparable to the origin of the name Gin Rummy.

The Schna [r ] is also mentioned in the following patents traditional catheter flowering of Professor Galletti, who let it be known at the gymnasium of Gotha his students:

An early description of the game can be found in the Leipzig Frauenzimmer- Lexicon of 1715 under the name Mariage (French wedding), the name is still in use today; a spread in the Czech Republic, related game is called Mary.

The rules

The goal

The aim of the game is to collect as soon as possible by stitches and Announcements 66 points or more.

Note: The maps contained in stitches include on their eyes, for a won or lost the game there are points.

The maps

Regional differences played either with French or German card. For tournaments with players from different regions meet, there are special German - French cards.

Ranking and values ​​of the cards

With the highest starting:

  • An Ace or Deuce or sow is one of eleven eyes,
  • A ten- ten eyes,
  • A king four,
  • A lady or a top three,
  • A knave or under two and
  • A nine zero eyes.

The parts

The divider (encoder ) is determined by drawing a card, the player who draws the highest card, shares the first game, the other player is the forehand.

The divider mixed, then pull it off and shares the following cards:

  • At sixty-six, each player receives six cards into two litters of three sheet, ie first forehand receives three cards, then the divider three, etc. The thirteenth card is placed face up on the table.
  • When Rummy, each player is dealt five cards: first forehand receives three cards, then the divider, the seventh card is beaten, then gets forehand two more cards and finally the divider.

The open card determines the trump suit ( trump ); the remainder of the pile is defined as Talon across this card, so the trump card in half remains visible; this counts as the lowest card in the deck.

In the other games, the roles of the divider and forehand alternate each.

The game

Forehand to the first trick. At the beginning of the game, there is neither color nor trick if: The divider can stand either with a higher card of the same color or a trump card - in this case he wins the trick. However, it can also throw any card, and leave the bite of the forehand.

The player who won the trick takes the top card in the deck, his opponent the following. After both players have their hand replenished to six or five cards, the winner of the stitch plays from the next trick.

In this way, the game continues until the talon is exhausted - unless a player logs in advance of, or disables the Talon (see below). Is the Talon but exhausted, shall from time color and stitch compulsion; that is, a player must, if it is your turn

  • Prick with a higher card of the suit led is. If he can not, he must
  • A lower card of the suit led is to admit. This is not possible, it must
  • Prick with a trump card, and if even that can not happen,
  • Any other card discard.

Compulsion to always have priority trick if: It is not allowed with a trump card to sting if you could use the color to be played.

A violation of this rule is called Renonce and punished with the immediate loss of the game, the opponent wins, in this case three points.

The Ausmelden

If a player after winning a trick or an announcement (see below) reaches 66 or more eyes so he may ausmelden (I have enough). The game ends and each player counts the eyes collected.

  • If the opponent has made ​​no trick, the player wins three points ( VPs )
  • If the opponent can only win 32 points or less, the player wins two points, and
  • The opponent has 33 or more eyes collected, the player wins a point.

If a player has to be reported in error, that is, he has 65 points or less, so the game is still finished. In this case the opponent wins as many points as the player would have won the Ausmelden would be done correctly.

It is important, therefore, counting the eyes collected in the course of a game. In the so- called soft Rummy (see below), a player may, however, during a match by looking at the own stitches and may ask to see the first trick of the enemy - for tournament play, it is not permitted to look through once stored stitches later.

The last stitch

Has become the last stitch yet been reported, no player before play-out, so the last stitch is still played, in this case the following rules apply:

  • At sixty-six, one obtains for the last stitch additional ten eyes.

However, these rules do not apply in the case of Talon lock (see below).

The announcements

If a player king and queen or king and top of a color, he can do so if he is on the opening lead, announce (announce ) and receives as follows eyes credited.

  • An announcement in trump has 40 eyes, the message in trump is therefore called forties.
  • An announcement in a different color among 20 eyes, this is called a twenty.

To avoid later disputes in counting the eyes, it is recommended to place at each announcement the appropriate announcement kegs on the stitches.

An announcement is also possible before the very first opening lead when soft Rummy (see below), but if the player remains stichlos that announcement, however, does not count.

Who makes an announcement, must play one of the two cards to the next trick - when focusing Rummy King must be played.

The pair of king-queen is in the Bezique family games but also when Poch as a Mariage (template: DtS marriage ) refers. The term Mariage is of course only when playing with French cards in use or useful.

Replacing the trump card

If a player holds the lowest trump card, that is at sixty-six, the Trump Nine or when Rummy the Trump boys in hand - be it that he this card when splitting, it is that he only after a purchase by Talon had already received - and this player on opening lead, he may replace the lowest trump card against the open resting trump card ( rob ).

Replacing the trump - trump - nine or the boys against the open trump card is made before the first card is played to the next trick.

Locking the Talons

Does the player who is on the opening lead that he can reach the required number of 66 eyes readily buy from Talon, so it can lock or turn off the Talon. He then takes the open bottom card in the deck and places it face down across the rest of the stack.

From this point applies again color and stitch coercion, exactly as if the Talon would be depleted. If the player manages who has the Talon locked to collect a total of 66 points during the game and auszumelden himself, he wins the game. Who can get the last stitch in the case of Talon lock does not matter. The number of victory points is determined by the number of eyes of the enemy in time of Zudrehens. Stitches and announcements of the opponent, which take place after the Crackin ' do not count ( Viennese Crackin' Crackin or dark ). However, this rule does not apply in general; of the opponent and those eyes often counted, which are collected only after the Crackin ' - are at the tournament Rummy - as an aggravation for the zudrehenden players.

Can the player who has the Talon locked not achieve 66 points, or can ausmelden his opponent before, so the opponent wins

  • Three points, if it was at the time of stichlos Zudrehens otherwise
  • Two points.

Bummerl and games

A Bummerl is composed of several individual games; the parts replaced after every game. The player who scored the first seven victory points wins, and the opponent is trading at a Bummerl also called bold point.

  • At sixty-six and Rummy is counted from seven down; that is, you do not count the already achieved victory points, but noted the number of dots that are missing to win: Both players therefore start with seven points, a player wins the first game with three victory points, so his score reduced to four.
  • The respective score is either traditionally written with chalk on a small blackboard or displayed using a Bummerlzählers: At the outer arc of the current status is displayed within the currently playing Bummerls using seven large beads are with the smaller beads of the inner arc of the already over played Bummerl counted.
  • If a player wins with the prior 7: 0, so the opponent is Schneider ( Schneiderbummerl ) and the loss is counted twice, the loser quoted two Bummerl - however, this rule does not apply in tournament play ( see below).
  • In all other cases, the loser gets a Bummerl.

Of these, the phrase is derived: One always gets the Bummerl.

A game is played according to the agreement and Tournament bid on two or three recovered Bummerl, that is, the player who first appends his opponent two or three Bummerl, wins the game.

The above rules describe the so-called soft Rummy, Rummy following the sharp or hard tightening apply.

  • Dropped stitches can no longer be viewed.
  • Replacing the Atoutkarte is not permitted in the following two cases: before the opening lead of forehand and
  • If only one card in the deck is covered.

The Tournament

Rummy in Austria enjoys great popularity and is played especially in many tournaments. As a tournament format, the price Rummy is prevalent, rare is played by the Danish championship.

In tournaments is played mostly on two recovered Bummerl: winner of a match is the player who " clings " to his opponent as the first two Bummerl. If a batch with the prior 7: 0 won, but this does not count as double, but are simply in tournament play.

Either soft or hard ( sharp ) is geschnapst Depending on the tender. Frequently, the rule that stitches may never be looked up, and the special rule applies concerning the Talon lock.

The price Rummy

A price Rummy is a developed by a modified knockout system schnapps tournament. This type of tournament is also used inter alia in Watten Watten than price. While in the conventional knockout system a player is eliminated after his first defeat in the competition, so this is the price Rummy not the case, since a player can purchase multiple entry cards.

Entry cards

Before the tournament, participation cards are dealt, the number of entry forms is always a power of two, for example, 32, 64, 128, etc. and depends on the expected number of players. Each player is allowed a certain amount - buy number of entry forms (loose, life, reading cards ), for example, up to three pieces - set in the tournament invitation. Unsold participation cards are byes.

Are then solved the pairings for the first round. In the draws so doing, that a player who has multiple entry cards, if possible, not have to play against itself. In the higher rounds, this can happen, however, in this case, the player in question to make a participation card and must ascend with the other card to the next round.

Suppose there are 64 entry cards issued, then in the first round of the tournament 32 games perform. For the draw using two pots - one right and one left pot - are placed in each of 32 cards with the numbers 1 to 32. Now the individual participants do with the number of entry forms that have bought them, starting with the left pot: has about the first player bought three part cards, he draws three cards from the left pot, and so on. Only when all the cards are drawn from the left pot is pulled out of the right pot. If the left cup emptied and then the player who drew the last card from it, also pull out of the right pot, it may happen that he attracts the right a number that he has already pulled out of the left pot - in this case, the player must draw one more time from the right pot.

The numbers that are left in the pot right after all players have drawn their round numbers, are byes, which means the players who have drawn the corresponding numbers from the left pot, rising without a fight in the next round. The participants, who have each drawn the same number, now meet in the first round and play a round at most two recovered Bummerl.

Rounds

Needless to say, can not be carried out simultaneously all lots of a round because a player who has multiple entry cards, must indeed play against multiple opponents. It is not divided, which player has when opponents against which to play. Each player himself his respective opponents - the Tournament Director is of course help. The winner of a game maintains its participation card and advance to the next round, the loser must give a participation card - as long as he still has further participation cards, he remains in the tournament. Are all the games of a round is finished, the pairings will be drawn for the next round, the players who have more than one entry card first pull.

Prices

When price Rummy there are usually eight awards:

A player who buys multiple entry cards can also win several awards - unless the tournament conditions expressly stated that a player can only win more than one prize.

The winner of a Preisschnapsens earlier usually got a goose as a prize.

Terms of Use

Under Austrian law counts Rummy - in contrast to the different poker variations - not as gambling, but as a game of skill:

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