So Blonde

So Blonde is a process developed in Germany point-and- click adventure game from dtp entertainment from the year 2008. It is created comedic and caricatured various blondes stereotypes.

Contents and action

Seventeen year old Sunny Blonde impact on their environment as a Paris Hilton Decal: she's blonde and naive, lives by her wealthy parents wealth and is minted only on commerce, parties and Dolce Vita. When she accompanied the parents against their will to a cruise on the Bermuda Islands, she goes overboard during a storm. In a lifeboat drives them across the sea before she is stranded in the morning on the coast of a tropical island.

Sunny wants only one thing: to reach their parents, find a hotel and get away quickly back from the island. But soon she realizes that she does not get far with it. The unnamed island seems time has stood still in the 17th century at the height of Piratenära. Help from her overly appearing residents can not expect, as the island is under the one-eyed buccaneer One-Eye and his hulking bodyguard Diablo regime faced knuckle all. But also of the downtrodden, especially the boyish captain Morgane, comes barely support.

Ultimately, they will initially only of two individuals help: once the dreamy Mayor Juan, who writes poetry rather than governed. And then of Max, an animal, a little bear very similar to that - obviously can only see Sunny - as it turns out in the course of the story.

Quickly locates Sunny out that they can not make honor their image and must lose its material addiction if she wants to leave the island anyway. For this, they must not only stop one- Eyes domination, but also gain the confidence of the inhabitants. Sunny therefore gets down to the work that the holding of a wedding, a liberation of prisoners as well as the healing of the mysterious island spirit Atabey included in the course of the story, which is weakened by One -Eyes regime ...

Technology and control

So Blonde is played with the mouse, sometimes with the keyboard. The game screen consists of a plot surface that is framed top and bottom by black bars. You play the character from the perspective of the third person.

In the bottom bar, the inventory is listed, in which all carried items are listed. These can also be combined. All opportunities to interact with objects or people depicted in a game screen as displayed next to the object name box that appears when you touch it with the cursor. Also dialogs are displayed in the form of text boxes as speech variations of the game screen. Only the selection of dialogue topics is carried at the lower black bar.

In addition, a hotspot button that you can make all sorts of items in the game screen exists. Despite the many scenes of action was decided not to map function, which means for the player character long walking distances. By double-clicking, however, running these or leaves a game screen quickly.

In the game itself there is no way to die, but at different places little mini games of varying difficulty have been introduced that require a certain amount of skill and their management are essential for the continuation of the action. However, these can also be circumvented by means of a cheat function.

The plot is divided into several chapters, which are also interrupted by small held in comic style clip.

Successor

2010, the game So Blonde was for game platforms Wii and Nintendo DS - Back to the island on the market. This is not a sequel, but a variation of the PC game plot, at the Sunny new scenes of action and game characters and get to know their action is also kept somewhat bleak. In addition, the game goes in a slightly different direction.

2012 published Wizarbox with Captain Morgane and the Golden Turtle an offshoot to the female Captain Morgane that in So Blonde had a guest appearance.

This and that

  • In the game there is the possibility to collect a total of four bonus items with which many different endings can be unlocked.
  • So Blonde includes references to the film Titanic, the television series Lost and the successful Adventures Sam & Max and Monkey Iceland. The game's story was written by Steve Ince, who had previously worked on the development of the adventure series Broken Sword.
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