Strategy game

A strategic game is a game in which a long-term plan of action in the game is crucial. Frequently, strategy games contain no or very little chance or random elements.

The strategy game is sometimes referred to as a tactical game. However, a tactical game is a game with elements in which the player must make situational decisions, in order to gain a significant advantage in the game. This is more common in games with a higher proportion of the random case in which further action due to random events must be partially fully scrutinized.

Strategy games are, inter alia, Subject of research in game theory; it is applied in mathematics and economics.

In contrast to classical decision theory, game theory describes decision situations in which the success of the individual not only from their own actions, but also by the actions of other dependent ( interdependent decision situation ).

Description

For pure strategy games ( games without random elements ) can be all over the court calculate the result with perfect play all players in principle. Practically, however, the games are often too complex to calculate them. Strategy games require the players to develop a possible the entire game history comprehensive approach. Unlike pure tactics ( the decision on a case by case ) it's not just about the previous play or the then following to include in its deliberations, but several moves to think in advance to detect structures of the game situation and their long -term effects previously to zuplanen.

The traditionally most famous strategy game with us is the board game chess. Other traditional games are lady, Mancala and Go. In game theory, including random loose strategy games without hidden items, such as simultaneous trains to the games with complete information.

Besides the classic strategy games have evolved in recent years, various tabletop, card and board games, which are also included in the category Strategy games. Examples of this are Tigris Euphrates and by Reiner Knizia and Puerto Rico by Andreas Seyfarth, both of which were awarded the German game prize, as well as many abstract two-person games, such as the number of Gipf Kris Burm.

The logical background and description of the options and the players' behavior is described by means of game theory. Furthermore, there's a whole genre of strategy games for the computer.

So far the only pure strategy game that could win the game prize game of the year, in 1981, developed by Sid Sackson Board Game Focus. Comparing the two games prices "Game of the Year" and " German game prize ", so cut strategy games in the latter usually better, since here take the suggestions of players who work intensively with games, while the "Game of the Year" jury also the playability for families and a quick start into account.

Demarcation to tactics game

A strategy is a long-term oriented -planned Going for an advantageous position or a target. Tactics generally refers to specific aspects and calculations, for example, is among the chess a situational, little trains comprehensive combination with chess tactical elements such as trigger, double attack or bondage understood. Such a combination provides to specific threats and aims to tangible benefits such as loss figure or position disadvantage. Such plans can not normally be created in the long term, but must be sought by the players during the game.

One strategy is, however, applied for influencing the whole course of the game and decide which opening a player chooses. Because depending on the opening of the game fundamentally alter its direction and the player can aspire to as a type of game ( for example, open slugfest or careful maneuvering ), in which he feels stronger, often without that this would actually be measurable.

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