The Legend of Zelda: Ocarina of Time 3D

  • Grezzo (Development)
  • Nintendo Entertainment Analysis & Development Kyoto group 3 (cooperation and production)
  • Nintendo EAD Tokyo (Music)
  • Nintendo SPD (cooperation )
  • Koichi Ishii (producer)
  • Mahito Yokota, Takeshi Hama (Music)
  • Eiji Aonuma, Takao Shimizu ( producer )
  • Takashi Tezuka, Shinya Takahashi ( senior producer )
  • Shigeru Miyamoto (general producer)

The Legend of Zelda: Ocarina of Time 3D (Japaneseゼルダの伝説 時 の オカリナ3D, Zeruda no Densetsu: Toki no Ocarina 3D) is a video game genre of action-adventure. It was published by the Japanese video game consoles and software maker Nintendo in June 2011 for the handheld Nintendo 3DS. The game was developed by Japanese studio Grezzo in communion with Nintendo.

The game is a remake of The Legend of Zelda: Ocarina of Time, which is developed by Nintendo and was originally released in late 1998 for the Nintendo 64. Ocarina of Time had previously been indeed already been ported to other consoles, in the 3DS version but it is the first revised version.

Ocarina of Time 3D has been rated very positively and is one of the best-selling 3DS games.

Game Description

Ocarina of Time 3D equivalent of the plot and the gameplay from the original game. In addition, the 3DS port of Ocarina of Time Master Quest contains (Japaneseゼルダの伝説 時 の オカリナ3D里, Zeruda no Densetsu: Toki no Ocarina 3D Ura ), an extension of the original game with higher difficulty and new labyrinths.

Has been completely redesigned the graphic. So all the 3D models have been redesigned and created new, higher-resolution textures. Here also the environment to the higher graphic performance of the Nintendo 3DS has been adapted by the details have been increased in many areas. For example, were the shops where you can buy something, equipped with additional furnishings or furniture.

The refresh rate is now 30 frames per second, in the original there were 20 Moreover, the autostereoscopic 3D effect of the 3DS will be used. This had the consequence that the Anvisiersystem had to be reprogrammed. On acoustic side, however, there are no changes from the original.

The second screen of the Nintendo 3DS, which was non-existent in the other versions of the game, is most often used to display the map of the area. In addition, the selection screen of the menu is displayed, which makes it easier to change the gear. In general, the menu has been revised and simplified. Furthermore, the second screen is used to use the equipped items using the touchscreen and to activate and deactivate the first-person view. This, however, is still available only when the machine of the player character. The player can look around by analog stick in the first-person perspective like in the original game. Alternatively, the 3DS will be inclined thanks to the gyro sensors.

Due to the lack of force feedback motor in the Nintendo 3DS, there is no force feedback effect. Since this makes the " philosopher's stone" which calls attention to hidden places in Origialspiel by the force feedback effect, useless, its function has changed. This appears in this version instead a an icon with references to secrets.

Development

Production details

Ocarina of Time 3D was developed by Japanese developer studio Grezzo. Grezzo was founded in December 2006 by former Square Enix employee Koichi Ishii. The project, whose producer was Ishii, it was Grezzos second game. The Nintendo departments Nintendo Entertainment Analysis & Development ( EAD) and Nintendo Software Planning & Development (SPD ) cooperated in the production and supported Grezzo.

Producers were producer Eiji Aonuma Zelda EAD Kyoto 3 and Takao Shimizu from EAD Tokyo 1 In higher-level position, the producer Takashi Tezuka and EEAS chief Shigeru Miyamoto had. Another producer was Shinya Takahashi of SPD. The music has been edited by Mahito Yokota and Takeshi Hama. Yokota composed an orchestral piece for the credits.

Development process

After Nintendo had decided Ocarina of Time neuaufzulegen for the 3DS, was chosen as a possible Grezzo developers. To make this possible, Nintendo President Satoru Iwata invited the Grezzo President Ishii in to Nintendo. In a conversation some of the 3DS at that time still in the development stage studio staff was presented and commissioned the studio with the project. Due to the unfinished and new hardware was at the beginning of the development a tedious Experimentierungsphase that drove the Nintendo producer Shimizu with new information on the 3DS.

The developers have contributed knowingly most game errors that existed in the original game. So they wanted to broadcast the game as faithfully as possible in order not to change the feel. Many game error had also already held a kind of cult status in the fan base, whose cult the developers did not want to keep. Eiji Aonumas main motivation was to revise the Water Temple.

On the 3DS are four action buttons available, two less than on the N64. In order to nevertheless convenient control, Grezzo sat very early in the development of the new edition of a team together to explore the opportunities arising through the touch screen. Thus came the idea of ​​virtual display additional buttons on the touch screen. A week before the Nintendo Conference 2010 which was held on 29 September 2010, suggested that Aonuma, take Bewegungssteurung in the project. Only two weeks before creating the final ROM, the team advanced to Shigeru Miyamoto's suggestion this function so lightweight camera swivels are to accomplish in normal mode by tilting the system.

Notice, publication and sales

In mid-June 2010, the Electronic Entertainment Expo was held. Behind closed doors, demonstrated a Nintendo Ocarina - of-time 3D technology demo, but was not playable. The demo should demonstrate the capabilities of the Nintendo 3DS. During the Nintendo press conference then Nintendo announced via Twitter that it is not just a tech demo, but a really under development game.

On June 16, 2011 finally it was released in Japan, a day later in Europe, followed by North America on June 19.

With as of March 31, 2012, Ocarina of Time 3D has sold 2.61 million times, making it the third most successful 3DS game.

Reception

Ocarina of Time 3D has been rated very positively and is at Metacritic at February 2013, the Top-rated 3DS game. The value calculated from 85 individual scores Metascore, which is a global rating average, is 94 /100.

A selection of ratings:

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