Titan (game)

Titanium is a strategic board game for two to six people, published in 1982 by Avalon Hill. The production was set in the early 1990s, so the game only available second hand - but this only rarely and then fable prices - must be purchased. In the meantime, the Canadian game publisher Valley Games a new edition of the game published (December 2008).

Each player commands an army of fantasy creatures ( trolls, ogres, centaurs, cyclops, dragons ... ), each led by a Titan. The game goal is to beat the Titans the other players. In this respect, the Titan is similar to the king in chess: at its also loss of the player and the other characters are eliminated.

The game board is divided into 96 areas representing different landscapes:

Each creature in certain landscapes recruit more creatures of their own kind. Several creatures of the same kind can also recruit higher creatures.

The armies of the players are divided into legions, which can consist of a maximum of seven creatures. Each creature is presented on a cardboard tiles ( Counter) with their values ​​. A legion thus consists of a stack of counters. The Legion ( Counter stack ) is covered by a cover slip. When recruiting certain creatures need to be shown in the Legion to get higher quality creatures. They are then hidden again. It creates a memory effect. Who has a good memory, knows what Legion is as strong. The Titan is also located in a stack / Legion. If this is captured, the player is out there, regardless of how many legions has. Each player is therefore try to strong figures to rally around his Titans. A legion can be divided before the start of the movement. This means that if a legion is "full", you must decide whether you want to use now to struggle or share for further recruitment.

If a legion meets the Legion of another player, it comes to a fight. These battles are played on small tactical cards (" Battle Lands" ), which are different for every landscape.

For beaten opponent's pieces there are points that make their own titanium stronger and sometimes more powerful figures available. This represents an incentive is given to take risks and even to initiate fights.

A key element of the game is the deft movement of the legions to their design and development, as well as the balance between structure and struggle.

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