Apple Bandai Pippin

The Apple Pippin was developed by the computer company Apple game console in 1995, which was sold by Bandai licenses under the name Atmark. It was based on a clocked at about 66 MHz PowerPC 603e processor and a stripped-down Mac OS - powered system. The goal was an inexpensive computer for CD-based multimedia titles, especially games, but should also be network-capable. Therefore, the console is equipped with a 4x CD- ROM drive, and TV-out.

Apple wanted his Pippin not market themselves, it should instead be produced and marketed by other manufacturers under license ( a similar marketing model had been sought for the 3DO ). Finally, however, remained the only licensee Bandai.

At the time when the Bandai Pippin brought out (1995 in Japan, 1996 in the U.S. ), the market has been dominated by the Sony PlayStation and the Sega Saturn. These devices were more efficient than games consoles as the Pippin. In addition, Bandai offered only to himself Software for Pippin. As a cheap computer advertised, the system was still mostly viewed as a video game console and was too expensive for this market segment with a price of U.S. $ 599 initially.

From a technical perspective, the Pippin concept was not new anymore and too weak as games or personal computer equipped than simple games console without 3D graphics processor. Bandai's version quickly disappeared from the Japanese and American markets. In Europe, the device came in sales of KATZ media on the market. The Graz-based company Media designers attempted distribution for Austria. One of the few appliances in the Viennese Museum of Agriculture was seen as part of the exhibition " 30 years Apple " 2006.

Games

There are only a few games for the Pippin appeared; Super Marathon is one of the most famous. This was a port of the well-known on the Mac Marathon series, which was programmed by Halo developers Bungie Studios.

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