Bagh Chal

Bagh Chal ( Nepali: बाघ चाल Bāgh Cal, " leaping " ) is an ancient Nepalese strategy board game for two players, which is designated as the national game of Nepal. The name is composed of the Nepalese words बाघ Bāgh (Tiger) and चाल Cal (movement). In the game hunting of a tiger family is played on a herd of goats, which is why the game is sometimes called in the West Tigers and goats.

Game History

On a square board of 25 points square ( 5 × 5 ) are recorded and linked together by grid lines. The outer corners and the middle points of the outline are also connected to each other diagonally.

Player 1 has four tigers ( Nepali: बाघ Bagh ), Player 2 twenty goats ( Nepali: Bakhri ). To play, the Tigers on the four outer corners will be placed. Is it when the Tigers to play figures, which show an alignment, the Tigers are set so that they are looking for middle of the field for some rule variations. Player 2 starts the game by placing a goat on one of the free points. Then one player may move a tiger. Then Player 2 uses his second goat on the playing field, so that the trains of the players alternate. The Tigers allowed to move to its trains over the connecting lines to every reachable nearest free point, or if there is a goat, these straight skip to a free point behind it. If a goat skipped by a tiger ( eaten ), it is removed from the field. The goats must only be drawn after all twenty goats were placed on the playing field.

The aim of the game is to either eat as a player the Tigers an agreed number of goats or the goats as a player encircle the tiger by the goats so that they can not move. The goats can protect themselves against the Tigers by standing behind each other, so they can not be skipped.

Rules of movement

Tiger trains

Goats trains

Generally

Control variants

  • Since the field of play itself is symmetric, it has itself no alignment (such as forward). The information here relates to the Tiger figures itself So this rule variant is only playable if the Tigers game stones or figurines allow you to define where is the front of the Tiger. With each pull movement of the tiger, the front has to be updated in the happened tensile direction. In particular, this rule has a small balance of skill levels, if different strong players play together.
  • Depending on the play field position, there is also the possibility along diagonals drawn. Here would be agreed whether the diagonals each sideways and backwards and could not be pulled as soon as they otherwise possible moves stocks.
  • To jump coercion should be done a deal before the start of the game. There are rules that clearly state that there is no jump coercion. Also argues against an obligatory jump compulsion that no source is known, which defines a scheme in violation of the jump coercion. If you play therefore with obligatory jump, so you should ensure that the previous field situation can be restored, such as notation of the moves. Players interpret the obligatory jump partly in rules that call that Tiger WOULD CHOOSE as in a checkers game, which typically contains the jump coercion.
  • Here it should be agreed whether this rule applies only variant for Tiger or only for goats or both players.
  • It can be agreed that these Zugregel only applies to Tiger when all goats were set.
  • As a further control variant hitting a goat as a exception to this can be arranged. Thus, if a goat beaten on a play field position and immediately pulls another goat on exactly this field position, so the tiger can jump back and also hit this second goat. The tiger in doing so, the field in which he stood in the immediately preceding train.
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