Battle Isle (series)

Battle Isle is the name of a series of turn-based strategy games of the German computer game developer Blue Byte. The first three titles is common in hexagonal fields, the view of the pitch from the sky and the division. All the games of series together sold about 650,000 copies worldwide. The first three parts were re-released in 2009 by Good Old Games as a digital download.

Battle Isle

The first part of the series was released in 1991 for the Commodore Amiga and was later also available on the PC. Battle Isle was Blue bytes first big success in Germany and Europe, and was inspired by the Japanese game Nectaris for the PC Engine.

The game was - so the action - as a test for strategists developed by the Drulls, the inhabitants of the planet Chromos. A " Strategist " is to be found to support the Drulls in their struggle against the military computers built by them TitanNet. The game will be acquired by the earthling Walter Harris, who - is found to be suitable and abducted from Earth - as a player.

The story is told in novels from the perspective of Drulls. These novels were in the base game and the two expansion disks.

The game is divided into a fight and a motion mode. Alternatively, draw two players ( human or computer) their units or attack. With each battle, units gain experience, which greatly increases their combat effectiveness. On the maps, depots and factories are distributed, which can be occupied by infantry. There are a goodly number of sea, land and ground forces. A mission is won by destroying all enemy units, or the conquest of the enemy headquarters.

At the Battle Isle published two data disks, one of which moved the second fight on the moon of Chromos, due to the available energy reserves ( Aldinium ). Furthermore, there is a third, non-commercial data disk: Battle Isle - Scenario Disk Volume 3 to the main game as well as the Data Disks extensive novels were included, which tells the background story from the perspective of higher members of the drullischen army.

The gameplay is kept very simple - but few unique units - which can be similar to rock, paper, scissors against one another.

The game History Line: 1914-1918 based on the Battle Isle 1 Engine.

Battle Isle 2

Battle Isle 2 of 1994 increases the complexity and quality of its predecessor considerably. The plot of the game will be continued on the basis of mission briefings, cutscenes and messages. Units now have to be refueled and aufmunitioniert, also the card must be revealed by means of reconnaissance, which Störfahrzeuge are opposed. The landscape of the pitch is varied and can experience different weather conditions. For units, there are also four different height levels ( submerged submarines, ground troops and ships, low-flying aircraft, high-flying aircraft).

The second part adds to the unit list many new unit types, such as trains for various application areas and tank and repair vehicles. There are also a variety of new buildings, such as shipyards, airports, static coastal batteries, radar stations, etc. Thanks to a flexible system resources (energy and raw materials) can constantly new units are produced. The mission objectives have become more flexible - some units have protected, certain points are taken.

At the Battle Isle 2 later the expansion appeared The legacy of titanium, in the plot of Battle Isle 2 is updated - in the aftermath of the fall of the TitanNet there is an overthrow of the corrupt minister Argok Kraal. In the new maps, six new units are available.

Included in the game is a Server CD -Rom for the Novell network server that allows you to play on the LAN. Play by E -Mail The other alternative is to play with other players.

Both the base game and the expansion again contained novels that describe some of the background to the game. Based on the first two parts of the Battle Isle series also published two novels (see section novels ).

Battle Isle 3

In Battle Isle 3: Shadow of the Emperor (1995 ) changed little in the basic game, except that the story is told with live action sequences. The game runs on Windows for the first time and with a high resolution for the field. The most important change is that the experiences of units are transferred directly to successor missions, allowing the player when he carefully treats its units, has an experience advantage at the start of a mission. Battle Isle 3 is the second part of the series, which supports play between human opponents by the exchange of files over a network or e- mail ( PBEM ).


This appeared in 1997 Incubation: Battle Isle Phase Four is also located in the Battle Isle universe, but differs from the gameplay considerably. The Chromianer have a colony Scay'Hallwa founded on the planet Scayra. After a power plant accident, the energy barrier collapses, and the natives, Scay'ger, mutate due to the entrained by the people viruses. The main character of the game is Sergeant Bratt. The player leads him and save up to eight more infantry by turn-based missions in a three-dimensionally modeled virtual world with the aim Scay'Hallwa. The game is characterized in particular by the micro-management of the individual soldiers. So most weapons have two modes of fire, and the soldiers can learn other skills such as paramedics.

In 1998, the challenging level of difficulty Incubation Mission Pack on the market. It contained three new weapons, numerous enemies, equipment, new maps, a single-player campaign and an editor.

Battle Isle: The Andosia conflict

The fourth part, Battle Isle: The Andosia conflict, from 2000 breaks with the tradition of the series, because the playing field is now displayed completely three-dimensional. What is new is that the economy was expanding and runs in real time. So you can continuously work on the economy, but the combat is still turn-based.

The supply of the battlefield with energy and new units is an integral part. To this end, sophisticated Wegpunktverfahren are available with which one can define transport and roadmaps. Due to the partially running in real-time events is Battle Isle: The Andosia conflict very well suited for playing multiplayer mode. In campaign mode, however, it is a rather lengthy game.

Although it has been published by Blue Byte, but was developed by the Slovakian developer Cauldron.

Successors and Remakes

The open source project Advanced Strategic Command has taken to Battle Isle modeled and copied the game mechanics of the game and can thus be considered as remake. It is played simultaneously by the Project Battle Planets community via PBEM server in a universe with many other players and further developed with the help of a forum.

The free strategy game Battle Planet ( established since May 2002) is based programmatically on the Advanced Strategic Command project. This is a free endless game, but also with numerous individual cards, mission cards and duels.

Also the Project Crimson Fields is based on the idea of Battle Isle.

In April 2013, the German developer King Art Games Studio has an applied on crowdfunding project for Battle World: Kronos completed, which will be based on the game design of Battle Isle. End of 2013, the retail version was released.

In May 2013, the former Blue Byte founder Thomas Hertzler announced work on a new part of Battle Isle, which will bear the subtitles Threshold Run.


1994 and 1995 published by Bastion Luebbe the two novels Battle Isle saga. A World on the Move. (ISBN 3-404-13591-1 ) and Aristos servant. Battle Isle saga 02 (ISBN 3-404-13756-6 ) by author Stefan Piasecki. The plot is based on the first two parts of the game series. From Battle Isle 2, a special edition was released which contained the first novel.