Britannia (board game)

Britannia is a board game by Lewis E. Pulsipher. The first edition appeared in English in 1986 in the United Kingdom at Gibson Games and 1987 in the United States at Avalon Hill. 1991 moved world of games a German version. 2006 saw the game in a heavily revised second edition then at Fantasy Flight Games. This edition was translated by the Heidelberger games publisher in German and released in late 2008.

In the game about 1000 years of British history is simulated by the conquest by the Romans to the conquest by the Normans.

Game Description

The player whose number ideally located at 4 ( games with 3 or 5 players are possible with special rules, but very unbalanced ), thereby embody some of the residents on the island nations, each pursuing other tasks: while the Romans try to get their power through to strengthen the construction of fortifications, the Welsh try to preserve their independence. Over time more people are added as invaders, while others are extinguished. As with another similar, games is out of the house world of games like Civilization or Empire even at the Britannia season for several hours.

There are 4 colors that are assigned to the 4 players in the four-player variant:

  • Blue: Belgae, Picts, fishing, Normans
  • Yellow (2nd Edition) or violet (1st Edition): Roman and Romano-British, Scots, Dublin, Norwegian
  • Red: brigands, Irish, Norse, Saxony
  • Green (2nd Edition) or Black (1st Edition): Welsh, Caledonians, Jutes, Danes

The map of the UK is divided into 37 estates such as Avalon, Kent, Mercia, etc., of which 20 are in England, 10 in Scotland and 7 in Wales. In these countries, there is an initial population. Invaders are initially located on one of the six territories. Ireland and Normandy are shown on the map, play in the game but not matter. In 16 rounds, each covering a period of 60-75 years, then the units of the nations are drawn. If there are multiple units - even the same color - people in a country, so the battle is on. The result is diced. The attacker wins at 5 and 6, in the mountains or against Romans at 6 (except castles ). Romans and cavalry units gain at 4, 5 and 6, in the swamps and mountains at 5 and 6 Enhances the attack value by a leader who shows up in certain rounds, for example, Arthur at the Romano-British or Harold at the Saxons. At the end of each round will be population growth ( new units depending obsessed countries) instead. In some rounds, the points are counted. Each race has a certain score for each country when it owns the land. The scores are based on the historical course. The Romans, for example, receive no points for the Hebrides, however, many points for Sussex. More points can the killing of a leader ( defeating all units who are traveling with him in a country ), as the majority in the election of Bretwalda or later the king bring.

The game brings to the player a high score, which makes similar as possible to settle his people to the historic course. Nevertheless, the history of Britain have been completely different, eg an Irishman English king to be or Angles, Saxons and Scots completely extinct.

Estates

The game has the following 37 land and 6 overseas departments:

147092
de