Cartagena (board game)

German Games Award 2001: 6th place Game of the Year 2001: Games Hit for families Game of the Year 2001: shortlist As d' Or 2001: As d' Or du jeu de tactique Dutch Games Award 2002: Winners

Cartagena is a game of Italian author Leo Colovini games. The game for two to five players eight years has a very simple rule of the game, which was released in 2000 in Venice Connection. The Venice Connection licensed, German version appeared in the same year by Winning Moves.

2001 Cartagena was a hit games - games for families awarded the Austrian Game Award Game of the Year, the same year it was awarded the French Game Award As d' Or ( As d' Or du jeu de tactique ) excellent. 2002, it was awarded the Dutch game prize.

The aim of the game is (which is a tunnel ) to get his six game pieces on the game board into saving boat.

  • 6 Map Pieces
  • 1 boat
  • 102 cards
  • 30 game pieces
  • 1 Arrow Map
  • Game rules

Game History

The Schedules ( for an illustration of tunnel ) is first merged from six plates ( which have respectively six fields and can be combined in any order), so that one has a variable game board with 36 fields. On the Schedule six icons are now displayed six times. Each player receives a small supply of cards in hand.

To move the own characters forward, playing playing cards from your hand. The cards show each one of the six different symbols, which are shown on the Schedule. By playing a game card you can own any character prefer to the next free with the depicted on the map icon on the game board. In particular, therefore you skip those symbols that already have their own or other tokens, and those that are not displayed on the first card played. That's what makes the tactical challenge of the game: to move at the right time and his characters at least a little together, because rapid progress is saved only by the occasional skipping fields. Individually remaining characters move slowly forward.

New maps are obtained by voluntary hand backward draw its own character. Man pulls back always to the next field, there are at least one and at most two pirates on the. You pull back on a box that says only a pirate, you get a card from your hand. Are there already two pirates, one obtains two new cards in hand. Empty fields and fields with three pirates are skipped during backward warping. More than three pirates come to these rules never on a box to stand.


The game offers two variants: the first ( intense happiness ) cards in hand and draw pile are kept hidden. In the second, both the hole cards and the first twelve cards are placed face up stack of immigration, which the moment of happiness minimized.


From the game, there are two different editions. In the original, the pirates are represented by simple pawns. In a later edition, these were replaced by beautiful designed game characters.