Eiji Aonuma

Eiji Aonuma (Japanese青 沼 英 二, Aonuma Eiji, * 1963, Nagano Prefecture as Eiji Onozuka (小野 冢 英 二) ) is a Japanese video game developer for Nintendo and has worked for The Legend of Zelda: Majora 's Mask in a leading position in securities of the video game series The Legend of Zelda. He is responsible for the coordination of the entire Zelda franchise and manages the third party software development in Nintendo's Nintendo Entertainment Analysis & Development Division ( EAD).

  • 3.1 Notes and references

Biography

Aonuma studied from 1982 to 1988 design at the Tokyo National University of Fine Arts and Music and graduated with the degree of Master from. Originally he wanted to work in advertising as a designer, but developed an interest in design and craftsmanship designed for his thesis mechanical, robot -like dolls.

Following his studies, he applied for a job at Nintendo. In the course of the interview he showed his robot Shigeru Miyamoto, who has a penchant for dressing up dolls, and finally received a pledge. Initially he designed pixel images that came to video games for use.

In 1996 he developed in the Department Nintendo Research & Development 2 (R & D2 ), the Marvelous Adventure - Mo Hitotsu no Takarajima (only released in Japan ) for the Super Famicom. The title was in its game mechanics the third Zelda game A Link to the Past modeled, but has been praised as a welcome innovation of Zelda principle. Following this, Aonuma was brought by Shigeru Miyamoto in its development department Nintendo Entertainment Analysis and Development (EAD ) to participate in the Zelda series.

The Legend of Zelda

Aonuma got EAD in the development of the first 3D Zelda, Ocarina of Time for the Nintendo 64, a, as the planning phase had been completed for the title. For this Zelda, he was responsible for the design of the dungeons within the game as well as the design of the enemy characters.

After the completion of Ocarina of Time EEAS should develop a modified, more difficult version of the title for the 64DD. Aonuma wanted instead to work on a completely new project; Miyamoto transferred the responsibility for the holistic design of this Zelda game, Majora 's Mask, on Aonuma and oversaw the development as a supervisor.

After the completion of the first Zelda title for the Nintendo GameCube, The Wind Waker Aonuma was responsible monitors 2004 for the entire Zelda series and thus also coordinates games in the series that are produced outside of Nintendo, such as The Minish Cap. Aonuma has made it his goal to put the actions of the individual games in the The- Legend -of- Zelda series in a cross- border context.

Works

The following list includes games, with participation by Eiji Aonuma.

  • Marvelous - Mo Hitotsu no Takarajima (Super Famicom, 1996)
  • The Legend of Zelda: Ocarina of Time (Nintendo 64, 1998)
  • The Legend of Zelda: Majora 's Mask (Nintendo 64, 2000)
  • The Legend of Zelda: The Wind Waker (Nintendo GameCube, 2003)
  • The Legend of Zelda: Four Swords Adventures (Nintendo GameCube, 2004)
  • The Legend of Zelda: Twilight Princess ( Nintendo Gamecube / Wii, 2006)
  • The Legend of Zelda: Phantom Hourglass (Nintendo DS, 2007)
  • The Legend of Zelda: Skyward Sword ( Wii, 2011)
  • The Legend of Zelda: Ocarina of Time 3D ( 3DS, 2011)
  • The Legend of Zelda: The Wind Waker HD ( Wii U, 2013)
  • The Legend of Zelda: A Link Between Worlds ( 3DS, 2013)

Swell

  • Nintendo: Inside Zelda Eiji Aonuma about his career (English)
  • N- Sider.com: Personal information (English)
  • IGN: The History of Zelda Eiji Aonuma presentation of the evolution of the Zelda series at GDC 2004 ( English)
  • Eiji Aonuma at MobyGames (English)
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