Everway

Everway is a pen -and- paper role-playing game, which is published and developed since 1995 by different companies. The game was never commercially successful and has never been a very widely spread, but it is stylistically remarkable because it uses rare concepts in part and also some new features introduced.

History

Everway was published in 1995/1996 under the now-defunct Alter Ego trademark of Wizards of the Coast. The marketing was initially subtitled " Visionary Roleplaying ", later " Epic Role Playing of Myth and Legend ". The main developer was Jonathan Tweet. The game was later hired by Wizards of the Coast and adopted by Rubicon Games, who published several extensions. In February 2001 Everway was again sold to Gaslight Press.

Game world

The game is set in a multiverse of fantasy worlds. The worlds, cultures and peoples are strongly influenced next to historic patterns of myths, legends, with an important design feature is that - unlike many other role playing games - play European cultures no dominant role. Unusually further that various polytheistic religions of antiquity used in the game, rather than religions - were invented - as usual.

Control system

The rules are deliberately kept simple and is based on the classical elements. No dice are used - instead, there is a random element a card game with 36 cards, which was apparently inspired by the tarot. The character creation is based on so-called "Vision Cards " - Cards with fantasy designs. The use of visual material or card is one of the concepts of Everway and is probably related to the focus of Wizards of the Coast in the distribution of cards.

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