French tarot

French Tarot or ( French ) is a French Tarot card game that is played with a special sheet of 78 cards. It belongs to the large family of the tarot card games, which are played in most parts of Europe.

The game consists of four standard colors, hearts, diamonds, spades and clubs with the well-known figures and numerical value cards in each color. However, there is an additional character card, the Cavalier ( Cavall or tab) so that there are 14 cards in each color. In addition to the four standard colors, there are 21 separate stockings ( trumps ) of 21, the highest trump card up to 1, the lowest trump. Finally, there is a special card, the Excuse. The three cards that trump one that trumps 21 and the Excuse are particularly important in this game and are called spikes. ( In France these are called: Les Bouts or less common Oudlers ) The tips are not only very many points she has in his engravings, this reduces the necessary to win the game score. Usually Tarot is played for four. But is also very popular game five of them. Sometimes Tarot is also played as a trio.

Special Cards

Excuse

The Excuse is called a card on which a picture of a juggler is. The Excuse is neither trump nor color, but can be played both instead of stocking as well instead of a color. The Excuse can never win a stitch. The engraving is so as usual at those with the highest trump or the highest color map, the Excuse itself, however is not lost, but comes to its own random stack. If the stitch to the other party, in the lurch so would only be three cards. To compensate for this, (usually a " blank card " ) gets the counterparty any card by request of the Excuse - Auspielers from its own random stack. If the affected party still no trick, it will be rescheduled at the earliest opportunity. The Excuse may be played as the first card in the lurch. In this case, the next player the color or trump determined for that stitch. If Excuse but played in the last trick, he goes to the party that wins the trick and can thus also be lost. The only and very rare exception where the Excuse can choose a stitch in itself, is the so-called walkover.

Le Petit

Le Petit is the lowest trump and has the number 1 if he played in the last trick, the person who wins this 10 points multiplied by the game level ( see below ) in addition. However, these points have no influence on whether the declarer wins his game or not.

Cavalier

In the four colors, there is one Cavalier (tab ). This map shows a picture with a rider and is usually excellent in the upper left corner with the letter C. When piercing the Cavalier is arranged between Queen and Jack.

Dish out

It will be drawn, who hands out first. The game is played as counterclockwise in all Tarot and Tarot Games. Consequently, the cards are also dealt so around. Regional usual there that will never be mixed is. The person who sits left of the dealer, takes off for the time being. Then is given. In a 4- player game, each player gets 18 cards in three plies. While giving 6 cards face down are placed in the center. These cards are called Talon ( floor). The cards in the deck are placed one at a time, however, neither the first nor the last card. (Eg: 3, 3, 3, 3.1 to 3, 3, 3, 3.1 to 3, 3, 3, 3.1 to 3, 3, 3, 3.1 to 3, 3, 3, 3.1 to 3, 3, 3, 1, 3 ) If a player has the bare asset 1, ie without having another trump on hand ( here is one of the Excuse as trump ), the affected player must inform without delay. The cards are thrown together and the next player is new cards.

Irritation

Each player, starting with the right person sitting on the encoder and further counterclockwise, can only leave or adjust each one stimulus bid. So you have to always think carefully about which stimulus bid you turn in, because it could be surpassed by subsequent bidders. When someone appeals to the following players who submit a higher offer the choice or to fit. If all four players pass, and this happens fairly often, the cards are thrown together and are next. In ascending order, the four possible stimulus bids are as follows:

  • Simple ( Petite or pinch ) It is said, however: "I play ". This one may take the stick supplement to his paper ( see below).
  • Doubles ( Guard ) It is said, however: "I play double ", otherwise the game is the same as the simple, except that it represents the higher stimulus bid.
  • Hand ( sans le chien Guard ) It is said, however: "I play the hand." The stick is not revealed, but counts at the end of the game on the stitches of the declarer.
  • Hand against the floor ( Garde contre le chien ) They say, however: "I play the hand against the floor ." The stick is not revealed. Here are the cards at the end of the game on the stitches of the counterparty.

The person who submits the highest bid charm is the declarer. The remaining three players are to be prevented for the duration of the game in the other party and try to make the declarer receives the required number of points in his engravings.

Laying Skat

For single or double declarer revolves around the cards of the stick, so that all can see the maps of the stick. When all have seen the floor takes the declarer, the six cards of the stick, and "pushes" hidden six cards. This pressed cards are referred to as Skat. The Skat counts at the end of the game on the stitches of the declarer. However, one should never put spikes or kings in the skat. Stockings may only be depressed when it is not possible otherwise. In this case, the depressed stockings need to be shown the other players.

How many eyes declarer must achieve in stitches depends on how many of the three cards 1, 21 and Excuse ( tips) he has before the start of playing off. The more he keeps on hand from them, the less eyes he must then obtain the jump-off. The following figures eyes must reach the declarer:

  • With 3 Tips: 36 Eye
  • With two peaks: 41 eyes
  • With one tip: 51 eyes
  • Without Tips: 56 eyes

Report

Before the opening lead of the first card 10 or more trumps can be reported. This message is called Poignée ( handful ). Do not necessarily count in favor of the person who made ​​the report, but for the party that wins the game. Reported stockings have to be shown to the other players. The winner will receive the following additional points:

If a player has an ace too little for one of these three messages and only then, he can replace the missing sock by the Excuse.

Game play

Game play is analogous to substantially different stitch games such as Skat or double head. When stinging following sequence of cards from top to bottom applies: King, Queen, Cavalier, Jack, 10, ..., 1 ( The color ones are called Ace). There is, as in other games operating constraint, ie, a map of the color being played on the hand is present, it must be played. If a player has a color can not operate, it must play a trump if he has a (holly coercion). Shedding is therefore only allowed, if they do not hold, and has no more trumps. Must use a player trump, he must play a trump card that is higher than the highest already played this down. If this is not possible, so he can play any (lower ) trump card. If that is not possible, he may discard a color chart.

Walkover Chelem

If you succeed a walkover, which means that you win all the tricks of the game, you get an additional premium. The amount of premium depends on whether it was announced before the opening lead of the first card.

  • Hip walkover: 400 points bonus if you get all the stitches and 200 points are deducted if you do not manage to get all the stitches.
  • Not hip walkover: if you get all the stitches, without this to say in advance, you get a bonus of 200 points

Own one wins in a situation like the Excuse this, played in the last trick, even this last trick, provided that all stitches have been obtained previously. This special rule may apply only once in a player's life, it also allows the Excuse in hand to win a walkover. When playing this way of Excuse in the last stitch and the trump is played in the penultimate one stitch, this counts as "one in the last trick ."

Statement

After all cards have been played, the players count their eyes in their bites. The cards are among:

  • Trump 1, 21 and Excuse: 4.5 Eye
  • King: 4.5 Eye
  • Lady: 3,5 eyes
  • Cavalier: 2.5 Eye
  • Jack: 1,5 eyes
  • All others: 0.5 Eye

The total score gives 91 points. Simple and common it is, however, to count cards in pairs - for example, give a lady and a blank card four points and two blank cards make a point, etc.

What the game was won or lost, is calculated as follows:

  • 25 points for the game
  • Plus the difference between the map points to the minimum to map points that you need to win.
  • Plus or minus the one in the last stitch, depending on whether the other party has made ​​the one in the last stitch.

This sum is multiplied by the hip from the declarer appeal bid:

  • Simple ( Petite / pinch ) x 1
  • Double ( Guard ) x 2
  • Hand ( sans le chien Guard ) x 4
  • Hand against the floor ( Garde contre le chien ) x 6

After that, additional premiums for a Poignée ( handful of trump ) and walkover are added. So you will not be multiplied by the stimulus bid. The calculation can thus be expressed in the following formula: ( (25 map point profit One last trick ) x stimulus bids) Poignée walkover

If the declarer wins pays each opponent the calculated points to the declarer, that the declarer receives three times (two times with 3 players ) credited during each opponent is simply loaded. Loses the declarer his game he pay to each opponent from the calculated points. Win or lose, the opponent always shared. For example, one of the opponent, if the trump plays one in the last stitch together all benefit from it.

Players ... Anna Bert Carl Dora GAME Game # 1 240 -80 -80 -80 80 Game # 2 144 208 -176 -176 96 Game No.3 216 280 -392 -104 72 Game No. 4 186 250 -302 -134 30 Game # 5 108 172 -380 100 78 Game No 1: Anna excites a double and can count 56 cards points and two peaks in their stitches at the end. The other players pay (25 15) * 2 = 80 points to Anna

Game No 2: Bert irritates a double and can count 49 cards points and three points in his stitches at the end and won with the one in the last stitch. The other players pay (25 13 10) * 2 = 96 points to Bert.

Game # 3: Carl excites a double and can count 40 cards points and two peaks in its stitches at the end. The opponent win the last trick with the trump one. The other players each get (25 1 10) * 2 = 72 points from Carl.

Game # 4: Carl irritates a double with 3 peaks and has at the end of 41 Map points, but his trump one is " stolen" in the last trick. Carl has at the end are left with two peaks, so he needs 41 points to win the game, he has achieved exactly in this case. The opponent pay Carl so everyone (25 0 - 10) * 2 = 30 points.

Game # 5: Dora excites a double and has 40 cards at the end points and three peaks, the other party has a handful of trump logged (10 trumps ). The opponent pay so everyone (25 4) * 2 20 = 78 points to Dora.

Note: To simplify the calculation, some players round the points on 5 or even 10 points.

Variant for three players

The game is essentially the same as four. Each player gets 24 cards each with 4 cards. Because any more cards in their hand, the number is trumps for the handful of stocking on 13, 15 and 18 trump erhöht.Dadurch that often there are an odd number of cards in the tricks, you will be so half a point in his engravings. include This half map point is always rounded up in favor of the winning party. For example, if the declarer half a point less than required at the end he to win, he loses the game with one point difference.

Variant for five players

Each player receives 15 cards. Thus, only 3 cards are in stock. The number trumps the trump messages are set to 8, 10 and 13 trumps. With five players, there are two teams against each other playing. Before the mirror pick- turns the floor, he calls out a king and that of the king keeps it in hand, playing together in partnership with the town crier. Did the caller all four kings, he can be a lady ausrufen.Hat the caller all four ladies, he can exclaim a Cavalier. The one who has the called king must this as long as he does not play him keep absolutely secret. Of course, the other players are just as obliged to keep secret that they do not have the called king. Only when the called king was played clear who interacts with whom. Of course, can already be deduced from the previous game situations certain conclusions, for example if one player is the exclamatory King conspicuously help. If the called king (or queen ) is in stock plays the mirror pickups alone against the other four players. Many so calculated that the crier to profit or loss of the game of two opponent gets paid while his partner gets the only one of the opponent. Other calculated to divide the two partners gain or loss by two. However, this leads to more difficult calculations and it often caused half points, although this method of counting, in the sense of play that is fairer. If played without a partner, pays or receives the declarer of all the other players the corresponding prize money.

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