G-Police: Weapons of Justice

G- Police: Weapons of Justice is the direct continuation of the action flight simulation G- Police from 1997 Like its predecessor, it was developed by Psygnosis ' Studio in Stroud and was published on 24 September 1999 exclusively for PlayStation. . The player takes again the role of the government police Jack Slater and must erupting immediately after the events in G- Police riots in the colonies on Jupiter's moon Callisto bring under control and prevent a coup attempt against the earth.

Action

The action completes ten days after the events of the first part. The weakened G- Police is facing increasing attacks organized criminal organizations exposed. The Earth government is sending a troupe Marines, to assist the G- Police in the fight against criminal organizations. However, after the arrival of the Marines, the soldiers under their commander Griece turn against the police force. Try in turn to take over the control of Callisto, to then attack the earth itself. Slater must prevent this with the few remaining resources of the G- Police.

Gameplay

G- Police: Weapons of Justice continues the gameplay of its predecessor. In 30 missions with multiple sub- tasks, the player controls his fighting vehicle from a cockpit view or pursuer. Besides the well known from the predecessors helicopters DASA - Kamov Havoc and Venom, the player controls this time in some missions with the armored vehicle Rhino and the Mech Raptor also ground units, and end of the game a space truck with the proper name Corsair.

The mission briefing is done by an on-screen text with speech output. In addition to it, however, mission objectives change over the use of common due vorgeskripteter events. While the player is in the predecessor largely denied his missions alone, he is accompanied in later missions of wing pilots ( " Wingmen "). In addition, it can provide simple instructions to ground troops, which then aid him in battle in some missions. This will give the missions a bit more strategic.

In addition to the main campaign, there are 15 of them detached bonus missions with skill and special tasks, such as the usage rate of a course or warding off enemy attack waves.

Development

Development targets for the sequel were to improve accessibility for beginners through improved control and an increase in restricted visibility due to customer feedback. The latter was achieved so that objects located outside the visual field are now much indicated earlier with a wireframe outline. The game supports as its predecessor Dolby Surround.

As for the previous Psygnosis was a cross-promotional agreement with a fashion label Diesel. Psygnosis tied the logo of the fashion label more than once in the game, and used for his fashion game characters designs specifically designed for the game Diesel and offered for a limited time with the game in its flagship stores for purchase.

Reception

G- Police: Weapons of Justice received by the press -average ratings ( GameRankings: 71.50 %). The game was commonly described as an upgraded version of its predecessor, without this, however, that outperform. In mixed response continues pushed the graphics. While some testers praised the outstanding richness of detail of Nahdarstellung, criticized other testers as in the predecessor due to lack of memory associated, low visibility and the pop up textures. The difficulty was mainly perceived as significantly more difficult. Tester Ralph Karels praised in his report for video games, the more varied mission design and emphasized the good German synchronization.

357724
de