Hiroyuki Kimura

Hiroyuki Kimura (Japanese木村 浩 之, Hiroyuki Kimura, born June 1, 1965 in Ishikawa Prefecture ) is a Japanese game developers at Japanese video game console and software manufacturer Nintendo. He is a producer of a team of internal department Nintendo Entertainment Analysis & Development, and others for the New Super Mario Bros. games in charge.

Career

Born in 1965, Hiroyuki Kimura in 1987 received a design degree. In 1988 he was employed by Nintendo as a trainee. Although he was originally supposed to work in a different department of the Group, he was assigned to the Nintendo Entertainment Analysis and Development (EAD ), the largest internal studios of the manufacturer. At that time, Super Mario Bros. 3 was directed Takashi Tezuka in development. That drew Kimura added as an artist for the project.

After Super Mario Bros. 3, which came in 1988 for the Nintendo Entertainment System on the market, Kimura joined as an artist in Gunpei Yokois Department Nintendo Research & Development 1 (R & D1). Here he served as Director of Metroid 2: Return of Samus ( Game Boy, 1992) and then as a graphic designer of the Successor of Super Metroid (Super Nintendo Entertainment System 1994).

Then Kimura was again employed in the EEAS. As the then senior business planner Nintendo Satoru Iwata to 2000/2001 proposed to publish Super Mario titles for the new console Game Boy Advance, it was decided in a series of four new editions of older Mario games. From 2001 to 2003, the four new editions appeared as Super Mario Advance for the GBA; Kimura acted in the first game even as graphics director in the following three as Director.

2004, the EAD was restructured. As part of these measures six years of Director were raised to the producer level and conduct since an EAD subdivision. Kimura therefore became the producer of the Software Development Department no. 4 of EAD promoted. At the time, Nintendo was already working on the successor to GBA Nintendo DS, which came on the market in 2005. This year already published two titles for the console, held a senior position in their development Kimura. In 2006, New Super Mario Bros. for the DS on the market, which began as the fifth Mario Advance part. Led by Kimura as a producer project became a great success.

In the next few years EAD 4 Big Brain Academy developed new editions of the Pikmin series, and three more New Super Mario Bros. games. At all matches Kimura was involved as a producer. The latest project of the team, Pikmin 3 appears in the Summer 2013 for Wii U.

Ludography

  • Pikmin 3 (Wii U 2013) - producer
  • New Super Luigi U ( Wii U 2013) - producer
  • New Super Mario Bros. U ( Wii U, 2012) - producer
  • New Super Mario Bros. 2 (3DS, 2012) - producer
  • New Super Mario Bros. Wii ( Wii, 2009) - producer
  • New Play Control! Pikmin 2 (Wii, 2009) - producer
  • New Play Control! Pikmin (Wii 2008) - producer
  • Big Brain Academy: Wii Degree (Wii 2007) - producer
  • New Super Mario Bros. (DS 2006) - producer
  • Big Brain Academy (DS 2005) - producer
  • Yoshi Touch & Go (DS 2005) - Director
  • Super Mario Advance 4: Super Mario Bros. 3 (GBA 2003) - Director
  • Super Mario Advance 3: Yoshi's Iceland (GBA 2002) - Director
  • Super Mario World: Super Mario Advance 2 (GBA 2001) - Director
  • Super Mario Advance (GBA 2001) - Head of Graphics
  • Mario Artist: Talent Studio ( N64DD 2000) - Director
  • Wave Race 64: Kawasaki Jet Skii ( N64 1996) - graphic designer
  • Mario Clash ( Virtual Boy, 1995) - Director
  • Super Metroid (SNES 1994) - graphic designer
  • Metroid 2: Return of Samus (GB 1992) - Director
  • Super Mario Bros. 3 (NES 1988) - character designer
393302
de