Game of the Year 1990 Golden Pawn / German Games Award 1990: 1st place Dutch Games Award 2004: Nominated
Kind Hearts and Coronets is a board game by Klaus Teuber, the 1990 was awarded Game of the Year.
Players take on the role of English lords, who are in a race to the impressive collection of antiques and the associated prestige. They occur in auctions and exhibitions against each other, but also are not afraid to steal from each other and for this purpose implement paid thieves, and to prevent the same private investigators in.
Kind Hearts and Coronets is an interactive game that combines different game mechanics in itself. Tactical vision is as important as the ability to skilful action and bluffing. In the game, there are no dice, the luck factor is relatively low.
At the beginning of the game each player has four checks with different values but the same sum, two thieves with a different " experience ", an exhibition card and a detective, and two local maps Auction House and Castle.
The gameplay differs from most other games, as that here act all players simultaneously. First, all players reveal the secret previously selected place of their action on ( auction house or castle ). Then determine all the action that will take place in selected locations - at the auction house a check or thief in the castle, an exhibition, a thief or a detective.
The Auction House
Then first the actions are handled at the auction house. The owner of the highest check may take one of two face up cards and the check comes in the box office. Was a Thief in use, he receives the check; several thieves have been used, the thieves go empty. So checks received from other players can be later also inserted. Players who did not have the highest check, also come up empty, and retain their check.
In the castle
In the castle ducted by detectives thieves walk - after having obtained stolen in exhibitions - to jail and stay there until a dependent of the number of players number was taken from other thieves. The number decides on the bag of loot, the "experience" which thief may steal first. All thieves are successful when there is at least one issue, regardless of whether they were caught stealing or not. A player with an exhibit must present at least three exhibits and loses per laid-out opposing thief one of them.
Players who have successfully used a detective may advance the exact number fields, which corresponds to their position on the success bar on the success bar. The player with the best and second best exhibition may also advance to the success bar, where the quality of a show is first determined from the number of exhibits and equality through the oldest exhibit. The number of fields, which further bring the successful exhibitors, is determined by the information on the leading player of the field.
Once a player reaches the dinner table, presenting all the players one last time her best exhibition. The two players with the best exhibitions may then another eight or four fields on the success bar ( with dinner table ) to advance. Who is closest to the front then won the game. This does not have the player with the best exhibition to be what makes a stimulus of the game: Although a larger exhibition is never a disadvantage, but you should not neglect his position on the success bar in the quest for it. This could be the opponents gain an insurmountable lead.
Special rules for two players
According to the publisher F.X. Schmid is suitable the game for two to five players from the age of twelve. The subtitle is: The Big Bluff game thieves, Lords and pipe bowls. The game box contains: 1 game board, 45 trading cards, 5 x 2 local cards, 5 x 8 battle cards and five tokens and the rules of the game.
Very original antique maps are designed. One can find features such as Marilyn Monroe or Elvis Presley lipstick guitar or even simple things like a Tyrolean Perchtenmaske and an old Swiss shoe advertisement.
Aristocracy was obliged in 1990 won three games prices. It was given the title game of the year and won the Golden Pawns. Since 1990, the German Games Award was created as a successor to the Golden Pawns, he also received the German game prize. In 2004 it was nominated for the Dutch game prize.
The game was released in 1990 F.X. Schmid. In 1991 it was published by Avalon Hill and Gibsons Games in English and Vini- Spil in Danish. In 1992, the game with modified theme in Swedish by G & RRR was issued.
After the bankruptcy of F.X. Schmid was published in 2000 a German edition in alea. Jumbo 2004 brought out a revised edition for two to six players with changed graphics in the Dutch language, which was published in 2004 in English as in the event of play.