Identifier
An identifier ( rarely identifier, Eng. Identifier) is an identifier in computer science, clearly calling with which a programmer in a program object, such as a data type, a variable or a function. Therefore, an identifier within a namespace must be unique.
As a rule for identifiers literals ( letters ) are used. Also numerals ( digits ) are common, but do not allow good mnemonic, this is achieved with a combination of a string of letters and numbers. Prefixes or suffixes are often used for type identification.
Programming languages use different rules for identifiers, such as what may occur (special) characters in it, whether uppercase and lowercase letters are differentiated and how long the identifier can be a maximum. In addition, further naming rules can be applied, which are defined in part been publicly (for example, in the Hungarian notation) or on a corporate standard, the programming style set.
Examples
- Frm_Kundendaten: identifier (also called ' name ' ) with regard to a form in a 4GL development language; alternatively, for example, ' Kundendaten_frm '
- ZwFeld_RechnSumme: identifier for a data field that add up the totals of the bills.
- Rechnen_MWST: Identifier for an algorithm ( or similar procedure called ) to calculate the value added tax ( VAT)