Impossible Mission

Impossible Mission [ ɪmpɒsəbl̩ mɪʃən ] is a computer game classics for home computers. The first time published in 1984 for the Commodore 64 title is a mix of Jump ' n' Run and puzzle game. The original version for the C64 was programmed by Dennis Caswell and published by Epyx. Later Compilations brought the game to almost all popular platforms, such as the Acorn Electron, Schneider / Amstrad CPC, Amiga, Apple II, Atari 7800, BBC Micro, Sega Master System, Sinclair ZX Spectrum and the C64 DTV. Published in 2007 a ​​version for the PlayStation Portable, which also contains the original C64 graphic next to a redesigned look. A version for the Virtual Console ( Wii) was published on April 11, 2008.

Game Description

In Mission Impossible the player assumes the role of the nameless secret agent 4125, which must bring the evil Dr. Elvin Atombender in his underground base to the track. The 62 -year-old, Caucasian villain holed up in a secret bunker inside the base. Access to this bunker, the player with the correct password, which is spread over three dozen hole cards in the underground complex. Four of the cards make up one of nine letters for a password as ARTICHOKE, ASPAGARUS, CROCODILE, SWORDFISH, BUTTERFLY or ALLIGATOR.

Manual Can not enter the password, so all nine puzzles must be completely assembled. With the phone (bottom left), the agent can call his helpers and allow pre-sort the parts. Here he can also ask whether a puzzle is already complete, or even more parts are needed. Where appropriate, the hole cards must be re-inked and rotated to the proper position for assembling the puzzle. When a puzzle is full, but does not dissolve the entire puzzle must be rotated again if necessary. If partly composed a geometric figure such as a rainbow, a spiral or a zig-zag line is a puzzle, you're on the right track.

The complex consists of 32 areas that are interconnected by eight elevator shafts. In most rooms there are mini - lifts ( floating platforms) and different horizontal planes, which can be reached via the mini - lifts. The rooms themselves have one or two additions, which in turn lead to the large elevator shafts. There is always at least one space between two acts by which one can get in and out at the same height. The player must find within six hour real- time, the 36 code cards in these rooms and assemble correctly. The code cards are hidden in 128 pieces of furniture or furnishings such as printers, desktops, hard drives, tape drives, desks, reading lamps, couches, seating, snack vending machines, kitchen lines, garbage cans, tubs, bookcases or dressers in the rooms. The hero must therefore search all furniture, with robots and flying balls threaten his life.

The rooms are guarded by up to four cylindrical robots that have different patterns of behavior. Some react to the player, while others stubbornly maintained their program. If you touch the electrified robots or their energy beams the player loses ten minutes of playing time, which gives him a theoretical maximum 36 life before the game time has elapsed and the game is thus lost. By pressing a button the player character performs a jump Alto and can thus work also jump on robots and floor openings. In addition, the player has the option to freeze the motion of the robot for a certain period on the situated in the premises of the computer terminals ( " snooze "). This allows him to look at difficult places at rest after code cards.

In addition to the puzzle pieces also special code cards are hidden in furniture. Thus, there are nine cards that reset the platforms within the premises to their original position; nine additional cards let the robots for some time asleep ( freeze, see above). A special feature are the spaces 17 and 27 Both rooms are almost identical. There is a large control panel with colorful buttons, which is connected with a huge screen. On the screen is a checkerboard pattern. If the agent is looking at the terminal, flashing three of the fields. It sounded tones, they must be played in ascending order by clicking on it. Is it done, the game can be started from the front, but then with four fields (and so on ) for each successful solution there is a alternating lift reset password or a snooze password.

So the game is not too boring, the rooms are shuffled each time. A random decides which space is at what point to find the building.

Special

In addition to the new gameplay, a blend of puzzle and Jump'n Run, Mission Impossible impressed especially by the smooth animation of the character and by the speech, which was on the C64 at the time none. The sentence "Another Visitor ... Stay a while - stay forever ", who greeted the players at the start, is still considered one of the cleanest C64 - language editions. The language has been implemented by means of synthesizing of sound samples on the SID chip from the company Electronic Speech Systems.

With every new start of the game rooms are randomly redistributed and also the strategy of the robot changed. So every game is different.

Programming errors

At least in the NTSC (USA) version for the Atari 7800, the game contains a programming error, so it is not solvable and bears his name involuntarily right. The European PAL version does not have this error.

Also a C64 version contains an error: When a robot in contact with the wall is directed against this wall its electric beam, the player character is killed immediately. In cases in which the player before a terminal can not reach ( to enter a " snooze" command) and there is a piece of the puzzle in this room, the mission is not to create, as all puzzle pieces are invariably required. The error can only occur in two of the rooms, and only with appropriate conduct of the robot. In a revised version of a gap between the robot and the wall was left, so this situation could not occur.

Continuation

The game was continued in 1988 with Mission Impossible 2. 1993 appeared the third part, entitled: Impossible Mission 2025 from MicroProse Ltd.. for the Amiga. In March 2007, system brought 3 ( Studio 3 ) a remake for PSP and Nintendo DS out. Versions for Nintendo Wii and Playstation 2 will follow.

Reviews

" Excellent is also the animation of the game. The gameplay is like a cartoon, with the only difference that you control the flow. Lovers of Labyrinth and games of skill will certainly be delighted by Mission Impossible. "

" Is best managed the bloodcurdling screams, the player ejects when he falls into a hole in the ground. " Impossible Mission " is a skill game in which it arrives at both joystick -like accuracy on logical thinking and strategic approach. The difficulty level is relatively high, but also makes the game very long but fun. "

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