Game of the Year 1988: Special Prize " Beautiful Game " Grand Prix du Jouet 1989
Incognito is a board game by Alex Randolph and Leo Colovini of 1988, which received the special award for " beautiful game " by the jury of the Game of the Year the same year. In France, it received the 1989 Great game prize ( Grand Prix du Jouet ).
The game was published in 1988, first at MB games. 2001, it was reissued and sold by Winning Moves. Venice Connection licensed the game 2001 Winning Moves. In 2006, a German / Italian / English edition by Rio Grande Games / Venice Connection / Winning Moves.
It is designed for four players. A three- player variant exists, however, plays a relatively slow and unbalanced. Incognito is designed for participants aged 12 years and takes about an hour.
In addition to the large game board ( 90 × 50 cm), game instructions, and a pre-made notebook with the names of fictitious participants contains the box for 16 action figures, an ambassador, the writing on the wall, 4 passports, 4 envelopes and 45 cards. The Schedule shows a simplified map of Venice, the game characters wear Venetian carnival costumes.
It is in incognito to a deduction game with luck and strategy elements. The 4 participants will each be assigned a by lottery and identity cards of one color. The various figures, which are to play in this taking place during Carnival in Venice agents race:
- Colonel Bubble
- Lord Fiddlebottom
- Agent X
- Madame Zsa Zsa
Two of these characters ( Colonel Bubble and Lord Fiddlebottom or Agent X and Madame Zsa Zsa ) work together and try to complete a secret mission, that was previously solved. This may be the capture of a certain person or to the achievement of certain positions on the board.
By skillful questioning and secret gestures and hand signs they now try first to find his partner among the players and then to solve the shared secret order. For this purpose, the four agents of each participant move on the game board, the movements are controlled by the writing on the wall, a kind of dice character who is shaken and indicating the legal move by ten colored balls.
- Red ball (two available) means that one of their own pieces on the land may be moved to a field.
- Blue ball ( available twice ) means that one of their own pieces on the waterway to one box may be moved.
- Yellow ball (once available) is a wild card, which you may use either a red or a blue ball.
- With a black ball ( available twice ) one may put the Ambassador on an arbitrary path to a field.
- White ball (three available) means that the player must not make train hereby.
With the blue, red and yellow balls is allowed to move only their own agents. In order to survey a teammate pulling your own piece to a square that is occupied by a whose figures or the ambassador or the Ambassador on a field that is occupied by another piece. Thereafter, the respondent figure is banished to another field, so that at the end of a train can always be just a pawn in a field.
The waterways allow much more movement than the land routes; for fewer fields on water can be achieved.
Hitting another agent or the Ambassador, we may him either his identity or his aspect ( each player is either small, thin, thick or large analogous to the game characters ) surveys. The player must then either two identity cards and one aspect map, or vice versa. In both cases, a card must be true, the other two do not. About the maps shown, you should make notes, because you can show the same card combination only once in the game. After questioning, the questioning player the figure of the opponent on any free and unnummeriertes field. With the information obtained by and by, one tries to deduce the identity and aspects of the players.
Does a team, having fulfilled its mission, its members shake hands and call "Mission Accomplished ". Then is to verify whether this was indeed the case or if they make a mistake eventually. Then once the other team has won the victory.
The mid-1990s, founded by Alex Randolph, Leo and Dario De Toffoli Colovini Italian publisher Venice Connection uses the figures of incognito as a label for the newly established publishing house.
In 1996 a card game variant as a mini incognito in Venice Connection and 1997 Abacus with 66 cards and a determination block. This game, which will take approximately 20 minutes of playing time, is designed for 3-5 players and can be seen as pure deduction game with teamwork character.