Jack Elton Bresenham

Jack E. Bresenham ( born October 11, 1937 in Clovis, New Mexico) is an American computer scientist for IBM in the 1960s, computer algorithms for the representation of lines (lines, circles, ...) developed on a computer screen.

Since a screen of a finite number of pixels, however, a geometric figure comprises an infinite number of points, an exact representation is not possible. When displaying a character should be represented by the pixels that they approximate at best, that is, the pixels which are closest to the ideal line. These are determined by one of Bresenham's algorithms.

The Bresenham algorithm is now one of the major standards. Bresenham's method can still find in the standard graphics libraries use.

  • Computer scientist
  • Americans
  • Born in 1937
  • Man
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