Josh Sawyer

Joshua Eric Sawyer ( born October 18, 1975), called Josh, is an American game developer with a focus on computer role-playing games.

Life

Sawyer is the son of Linda and Gerald P. Sawyer. Sawyer's family is mostly German descent, he also mastered the German language. He grew up in Fort Atkinson (Wisconsin ) and completed from 1994 to 1999 studying in History (Major) and Theater ( Minor) at the Lawrence University, where he graduated with a Bachelor respectively. Since his childhood he was interested in it for computer role-playing games like The Bard 's Tale and the role-playing game Dungeons & Dragons rules, which he maintained as a hobby up in periods of study.

Career

Josh Sawyer began his career as a webmaster of the American game developer Interplay, for it to Planescape among others, the product page: Torment supervised. Finally, for the computer role-playing game Icewind Dale of Interplay Black Isle Studios development studio he worked first as a designer, responsible for the creation of levels and game items. For the never-completed sequel to Baldur 's Gate 2 (working title Project Jefferson and The Black Hound ), he first worked as a lead designer and held this position in a row for Icewind Dale 2 and also unfinished Van Buren project, a Fallout sequel from. After the departure of many of the leading minds of the Black Isle Studios and JE Sawyer his resignation November 21, announced on 7 November 2003.

For the publisher Midway, he worked with John Romero to the Game Gauntlet: Seven Sorrows, but left the company as well as Romero on 15 July 2005 before the completion of the project and also declined a nomination as a developer. Like several of its Black Isle colleagues previously, he moved to Obsidian Entertainment, where he took over his job as lead designer of Neverwinter Nights 2 after the departure of Feret Baudoin. He took over as a result more leadership roles, including as Project Director and Lead Designer for Fallout: New Vegas.

Design principles

One of the design goals of Sawyer's work is to give the player maximum influence on the development and emergence of his player character and course of the game's plot. His focus is on the story of an RPG, although he calls himself a proponent of profound, sophisticated game mechanics. Main influences for his work make claims to the games Darklands ( especially the aspects of exploring the game world and the game mechanics ), Fallout ( the player choices and the resulting consequences), and Pool of Radiance ( group mechanics, tactical round fights ) dar.

Ludography

  • Icewind Dale (2000)
  • Icewind Dale 2 (2002)
  • Lionheart: Legacy of the Crusader
  • Neverwinter Nights 2 (2006)
  • Alpha Protocol (2010)
  • Fallout: New Vegas ( 2010)
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