Klik

The Games Factory is a commercial computer game development system, which was developed by the company Clickteam and for the no programming skills are required. It will be placed using drag and drop and assign them various events and actions instead the objects.

The Games Factory is the successor of Klik & Play and enjoys due to its simplicity in Internet popularity. However, there are still some limitations in programming, which is why he will only use in prototyping or hobby developers. The most important innovations were levels of the order of several screens that expansion through so-called extensions (eg for network access ), data access ( for storing game saves, hi- scores, levels, etc. ), global objects and events. Otherwise, there were only small changes, such as alpha blending, advanced programming options and an improved engine. In contrast to other software such as Klik The Games Factory Multimedia Fusion is used rather for the production of games. It dominates the export in the file format used by the browser plugin Vitalize! can be read, making the games you create can also be displayed in the Internet browser.

History

Through different publishers in different countries, there was a very confusing naming and many different versions.

Editors

The Games Factory consists of a number of different editors with which certain areas of the game project can be influenced.

A scenario editor

In the script editor, new levels added to the game and level parameters.

Level Editor

In the level editor, various objects can be added using drag & drop to level. There are basically three different types of objects:

  • Background objects: static objects to display background images, just simple collision detection possible
  • Active Objects: dynamic objects with animation and movement, it can be queried various states, are computationally intensive than background objects
  • Special objects: text, counters, etc. Extensions

Event Editor

In the event editor, the actual logic can be defined.

For this purpose, a matrix is ​​used, the events (eg, " stone collides with character " ) represent the row headers corner shows objects with which " happen " anything can (and some special objects) can be reached in the column headings.

Example:

Line object "stone" collides with object " character " column special object " Sound": PlaySound " aua.wav "

Line object "stone" collides with object " character " column object "stone": change the direction of bounce →

Step Editor

The single step editor is a simpler version of the event editor which is very suitable for beginners. He is actually a mode to the level editor, the level is "executed" in selbigem.

At each event cancels the execution and the user can now menu driven in a simple selection box set the actions to be triggered by the event, they will then automatically be saved in the matrix of the event editor.

For advanced users, this editor is not appropriate, since this can "play" take a long time, the game is interrupted in case of unwanted events and very limited actions are possible.

Timeline Editor

In a timeline view different timed events can be better coordinated, otherwise it is similar to the event editor. This editor is available only in Click & Create or Multimedia Fusion Express.

Active Objects

Each active object can be assigned to one of six types of motion:

  • Mouse controlled
  • Eight Directions
  • Racing car
  • Platform
  • Bouncing ball ( Computer calculated Abprallbewegungen )
  • Path movement ( computer -controlled)

For each ( active ) object various parameters such as maximum speed, acceleration, deceleration, etc. can be defined.

In addition, a sequence of image frames and a corresponding animation speed can be assigned for each of 32 possible directions and 16 possible states (eg, standing, walking, jumping, etc.), whereby the object can be animated differently. In the event editor different states such as collision with other objects, speed, position, direction, etc. can be retrieved and compared to that of the active objects.

194057
de