Kult

Developed in Sweden pen & paper role-playing game is a cult of dark powers, cults and horror. It feeds on conceptually from the Gnosticism and the Kabbalah, aesthetics and contents it is films like Clive Barker's Hellraiser or Jacob 's Ladder - In the violence of the Beyond by Adrian Lyne near. The developers of the game associated with the cult splatter punk.

Game world

Cult plays in today's world, in the world we know, however, that appears as a dystopia. The starting point is the assumption that the world as we know it is only an illusion, a dream, to keep the people trapped lulled so that they can not see their sparks divinity, the nature of their immortal soul. Was created this illusion by Demiurge, as a manifestation of God is called in the Gnosticism, which is, however, disappeared, leading to breaks down how the worlds also slow the illusion. His former servants, the archons, arguing in Diadochenkämpfen by other creatures and also human secret societies and cults with each other and with the angels of death to rule over mankind, and Astaroth, the ruler of the Inferno, wanders through the worlds to find his lost counterpart.

The "real world" beyond the illusions in worship is the basic version of the game from an endless city of all possible past ( and future ) architectural styles, the literal " Mother of Cities ", Metropolis. She has fallen for the most part and is inhabited by innumerable monstrous forms. In later versions, it is everything and yourself constantly devouring and forming Gaia, which is the "true" face of the non- human creation, made ​​as a representative of the original nature of the page. Additional free space for game settings also provide the concepts of the illusion and the "true reality " woven "Dream rich" that are dreamed of magically gifted dreamers, and of Purgatorien: "Private Hell ", which in by people with strong negative mental balance are created existential crises more or less consciously, to be equipped with appropriate, reminiscent of psychoanalysis and symbolism can be connected to all other worlds in principle.

Magic by player characters acts mainly as a manipulation of elements of the " illusion " as the space-time, the death or dreams.

The role play cult turns to a considerable extent to the psyche of the characters, to the pros and cons associated with it. The higher the imbalance (the " mental balance " ) in the psyche of a character, the greater his chance in phases to see a part of the "real world " or even to wake up from the "dream prison."

In addition to the once somewhat different role-playing game background cult offers a simple, but good system for character creation and a straightforward combat system.

Publisher

Material presented

Truant Verlag ( 1st edition, German )

  • Cult - The basic rules.
  • Ok Cult - The rules for magic and the dream world, including an adventure.
  • Cult - Ur - A game manager screen.
  • Cult Player's Guide - Supplement with new rules, archetypes, not human beings, and an adventure.
  • Cult E.S. ( Elizabeth Seymour ) - A campaign of three adventures.

Metropolis Ltd.. (English)

  • Cult, Death is only the beginning - first English edition, principles
  • Taroticum - Adventure
  • Purgatory - Campaign
  • Metropolis - Supplementary Volume, campaign material
  • Player 's companion - Player's Handbook
  • Beyond the Boundaries - Magic rules
  • Heart, Mind and Soul - Magic rules
  • Cult - Reality is a lie - 2nd English edition, principles

7th Circle (English)

  • Kult: Beyond the Veil - 3rd English edition, principles
  • Cult Rumours - Player's Handbook

Ulisses Games Publisher ( facsimile d 1st Edition)

  • Cult / cult Ok - Limited reissue of the first edition of the fundamental and magic rules

Offshoot

Published by Excelsior Games was a collectible card game ( CCG ) by Bryan Winter, based on the cult.

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