Lords of Waterdeep

  • 2012 Charles S. Roberts Award: Nomination Best Science-Fiction-/Fantasy-Kriegsbrettspiel
  • 2012 Ennie Awards: 2nd place Best RPG Related Product
  • 2012 Golden Geek: 3 nominations Best Artwork / Presentation board game
  • Best family board game
  • Best strategy board game

Lords of Waterdeep is a strategy board game played by Peter Lee and Rodney Thompson, published in 2012 by Wizards of the Coast. It takes place in deep water (English Waterdeep ), a fictional city in the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game rules. The players each act on behalf of one of the masked master of deep water. Through the use of spies and the hiring of adventurers on quests they try their impact on the city to enlarge. 2013 were published with the title of Scoundrels Skull port and in collaboration with the developer Playdek a video game adaptation of the base game for iOS devices an extension.

Description

Lords of Waterdeep is a strategy game for 2-5 people. Thematically, the game revolves around a battle for supremacy over the city. Each player is represented by a color, which symbolizes a well-known from the role-playing rulebook interest group:

  • Yellow: Knights of the shield (English Knights of the Shield)
  • Black: City Guard (English City Guard )
  • Blue: Silver Stars ( engl. Silver Stars )
  • Green: harper (English Harper )
  • Red: The red sashes (English Red Sashes )

Each player is also on behalf of a masked Lords of Waterdeep, one of the rival, mysterious ruler of the city. Which one is that, is determined by the allocation of a special covert Lord card and affect the course of the game and the end of the game.

The board shows a map of the city. The game lasts a total of eight rounds and consists mainly take turns in onset of action figures at various venues in the city. The player uses his agent, to thereby perform actions such as the collection of money, the purchase of buildings, the hiring of adventurers ( distinction in warrior, mage, rogue and cleric ), drawing or playing off of intrigue cards or the adoption of a quest. The goal is to earn victory points, such as quests. To achieve its goal, the player needs a mix of intrigue, negotiation and struggle.

There are five different types Quest ( Piety, Arcana, Skullduggery, Commerce and Warfare ) for which the player must hire with the help of an agent adventurers. The fulfillment of quests increased the influence of the respective lords and gives the player a permanent advantage or victory points. Each Lord rewarded doing certain types of quests that meet specific orders or sovereignty over certain buildings again separately by bonus points, however, are paid at uncovering the Lord card at the end of the game.

With the help of intrigue cards other players can be sabotaged. There are three types: Attack, Utility or Mandatory quests. Attack and utility maps provide for the distribution or the loss of resources and victory points. Mandatory quests force the affected player to execute this quest before all other quests and thus hinder its gameplay.

After the eighth round of the game ends with the count. The Lord cards are revealed and paid the associated special victory points. Also for gold and adventurers additional victory points are distributed. The player with the most victory points wins.

Marketing

So far the game has been released exclusively in English. For advertising purposes, Wizards of the Coast published two promo cards: Inevitable Betrayal ( distributed on the Dungeons & Dragons Experience Con 2012 ) and Rapid expansion ( distributed at the Gen Con 2013). In August 2013 also benefited from an extensive game expansion called Scoundrels of Skull port on the market.

Reception

The gameplay of Lords of Waterdeep was compared among other things, with Caylus. It has been repeatedly nominated and awarded for awards:

  • Charles S. Roberts Award ( 2012) Nomination Best Science-Fiction-/Fantasy-Kriegsbrettspiel
  • 2nd place Best RPG Related Product
  • Nomination Best Artwork / Presentation board game
  • Nomination Best family board game
  • Nomination Best strategy board game
  • Jury Special Prize
  • Nomination
  • Winner Best Board Game

Scoundrel of Skull port (extension)

Scoundrels of Skull Port is the first official expansion to Lords of Waterdeep and was published in 2013 by Wizards of the Coast.

With Scoundrel of Skull port the number of players is increased to six, as a new group is now The Grey hand ( gray color, engl. The Grey Hands) to choose from. The extension consists of two modules that expand the game to a new game each area, Unterberg (English Undermountain ) and skull harbor (English Skull port). Both modules may be used singly or together with the main game. If both modules are used, also get custom rules for a long game used.

With Unterberg resources such as gold or adventurer can be placed on the game board. Occupies a player this field with an agent, he receives, in addition to the regular action also placed there resource. With Skull port is introduced as new game mechanics corruption. In return for particularly valuable actions in the new territories, the player corruption points. At the end of the game they draw from the player points, however, may their negative value can be reduced through various actions or redistributed.

Software adaptation

On November 21, 2013, the US-based development studio Playdek released a port of the board game for iOS.

Description

Wizards of the Coast announced in March 2013 at the game fair PAX East cooperation with the specialized board game conversions Developer Studio Play Deck (including iOS version of Agricola ) in order to implement various D & D games for iOS. On August 15, 2013 Wizards of the Coast announced that Lords of Waterdeep should be implemented as the first game of the new cooperation.

The game is a faithful implementation of the base game and can be played both against AI players as well as with friends. For the latter, there is a choice between local and online play, as well as synchronous and simultaneous play.

Reception

The software generally received good reviews ( Metacritic: 90 out of 100) According to the site Quality Index counted Lords of Waterdeep to the ten best rated iPhone games of 2013.

"Lords of Waterdeep is a near flawless digital adaptation of an excellent boardgame. "

"Lords of Waterdeep is a nearly flawless adaptation of an excellent board game. "

"These are just minor gripes, though, and They Do very little to diminish the fine game in front of me. This is a well-designed board game that's been converted with care, and so long as you're not resting your hopes Entirely on playing against the mean old AI, any fan of strategy or board games would do well to give Lords of Waterdeep a look. "

"These are only minor complaints and they detract from this fine game in front of me hardly. This is a well-designed board game that has been converted with care, and as long as we do not place all his hopes for the game against the wicked old AI, any fan of strategy or board games would be well advised to take a look at Lords of Waterdeep. "

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