Masahiro Sakurai

Masahiro Sakurai (Japanese桜 井 政 博Masahiro Sakurai, born August 3, 1970) is a Japanese developer of video games. He created the Nintendo series Kirby and Super Smash Bros. First, an employee of HAL Laboratory, Inc, he later founded his own company, Sora Ltd.. and acted as an independent game developers. Along with Nintendo and Sora he founded the development team Project Sora. Sakurai also wrote articles for the Japanese video game magazine Famitsu.

Work

Masahiro Sakurai was offered a position at HAL Laboratory, a first-party developer for Nintendo. At that time was president of HAL Laboratory Satoru Iwata, the president of Nintendo in 2002. Sakurai created at the age of 19 years, the game character Kirby and led the development of the Game Boy game Kirby 's Dream Land.

In the next few years Sakurai was responsible for more games of Kirby franchises. 1999, the resulting under his leadership fighting game Super Smash Bros. for the Nintendo 64 was released. Since the game was a great success, was released two years later the sequel, Super Smash Bros. Melee for the GameCube. In 2010, Sakurai commented on the development of Melee, "I have 13 months of uninterrupted operation in the game, after all without a single free Sunday or holiday all the time. Mostly I spent a really harmful lifestyle - I worked over 40 hours in a row, then I went home to sleep four hours, " (" I worked on that game for 13 months straight, after all, without a single Sunday or. holiday off did whole time During parts of it, I was living a really destructive lifestyle -. . 'd work for over 40 hours in a row, then go back home to sleep for four " )

However, Sakurai left HAL Laboratory on August 5, 2003. Two weeks later he explained this in an interview with Nintendo Dream with criticism of the company structure, that to every one of his games you ask succeed him. After leaving Sakurai worked for Q Entertainment, where he developed the puzzle game Meteos for the Nintendo DS designed together with Tetsuya Mizuguchi.

In September 2005, Sakurai founded his own company, Sora Ltd.. The company was with him from two employees. He saw himself as a freelance consultant and director of video game productions, Sora wanted but did not make a video game studio. He wanted to stay flexible and not concentrate on future projects to a single genre.

As Sakurai left HAL Laboratory, Satoru Iwata was already president of Nintendo. Iwata did so Sakurai, then told him to consult him possibly later for another Super Smash Bros. offshoot. In the E ³ 2005 Satoru Iwata finally announced a third part of the series to which should be produced for the Wii console, then known under the code name Revolution. Sakurai, who visited the exhibition games, had been surprised by it. Shortly after the announcement only asked Iwata Sakurai, participate in the development of the new Super Smash Bros., if possible as a director.

Sora Ltd.. began work on the new offshoot of the series in October 2005. Extra for this game opened Nintendo a new office, searched for new employees and worked with other development studios. The development was completed in late 2007 and 2008, the game was released under the title Super Smash Bros. Brawl for the Wii.

On the E ³ 2010 presented before the Nintendo 3DS, a 3D-capable handheld console. Uprising announced: For the console next to other games Kid Icarus was. The origins of this project, according to Sakurai rich back in July 2008. Iwata At the time, a conversation with him and revealed that Nintendo is working on a new portable console. At the time it was not known whether the console enables 3D or not. Sakurai was the first person outside of Nintendo, which learned of the new handheld. Iwata asked Sakurai to develop a title for this console.

Sakurai was a new game, rather than developing his company Sora, because he was not a developer team. In January 2009, Nintendo and Sora therefore formed the development team Project Sora, was appointed its director Sakurai. In March this year, the studio was looking for a display in the magazine Famitsu for new employees. Pictured was a part of a conversation between Iwata and Sakurai. The plan was to design a new great game, but does not constitute a new Super Smash Bros. offshoot. Kid Icarus: Uprising was developed by Project Sora under Sakurai Board, and was 23 March 2012 on the European market.

A fourth Super Smash Bros. offshoot Nintendo announced during the E ³ 2011. This should both for the 3DS as well as for the new Nintendo home console Wii U, which will come out in 2012, appear. Shortly thereafter, however, Sakurai said in its Famitsu - column, the development of the next Super Smash Bros. had not started yet, because you still completely with Kid Icarus: Uprising was busy. Only when the project was brought to an end, Sakurai could form a team for a new Super Smash Bros..

After Kid Icarus: Uprising was released in early July 2012 it was announced that Project Sora was dissolved. The next Super Smash Bros. will arise from Namco Bandai under Sakurai line.

Ludography

  • Kid Icarus: Uprising (2012), Nintendo Co., Ltd..
  • Super Smash Bros. Brawl (2008), Nintendo Co., Ltd..
  • Meteos: Disney Magic ( 2007), Buena Vista Games, Inc.
  • Def Jam: Fight for NY (2004), Electronic Arts, Inc.
  • Kirby & The Amazing Mirror (2004), Nintendo Co., Ltd..
  • Kirby Air Ride (2003), Nintendo Co., Ltd..
  • Fire Emblem: Fuuin no Tsurugi (2002), Nintendo Co., Ltd..
  • Super Smash Bros.: Melee (2001), Nintendo Co., Ltd..
  • Kirby 64: The Crystal Shards (2000), Nintendo Co., Ltd..
  • Super Smash Bros. (1999), Nintendo Co., Ltd..
  • Kirby Super Star (1996 ), Nintendo Co., Ltd..
  • Kirby 's Adventure (1993 ), Nintendo Co., Ltd..
  • Kirby 's Dream Land (1992 ), Nintendo Co., Ltd..

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