Micromanagement (gameplay)

Micro management, the individual commands are called that one in computer games (usually units in real time strategy games ) are pawns, and the overview of what is happening in combat.

During the so-called macro management rather the rough describes such as movements of troops Association, it goes for the Micro management is about to deal with individual units - such as the tightening of healthy or removal of ailing units, execution of individual skills, allocating individual tasks, etc. a good micromanagement is real-time strategy games is an important, but often not the most important element. It may be playing decisive in many cases, if you still have enough units around by clever " distribution" of the damage at the end in order to weaken the enemy base or the raw material supply sensitive.

Strength and efficiency of their own micromanagement you can purely quantitative to their own controls or game speed, recognize his so-called APM ( actions per minute). For top players, this value is partly about 300, which means at least five commands to individual units per second. The value depends not only on the learning of keyboard shortcuts and familiarity with the user interface especially of automation and training of certain processes.

Generally speaking, the higher the APM value, the better the micromanagement as control and coordination of the units allow for better control than the subsidiary artificial intelligence that otherwise commanded the units.

When setting up Play Micro management is in the military undesirable because it precludes overview and flow of the game. Therefore, efforts to integrate repetitive commands and artificial intelligence to control support to remove the player repetitive " detail work ".

In turn-based strategy games, there are greater opportunities for the development of micro- management, which therefore may be more complex; the speed of the player is neutralized - the complete utilization of the movement of individual units by strategic width is important, similarly to the check.

  • Computer game concept
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