Mind's Eye Theatre

Mind's Eye Theatre is a control system for live role-playing games, which are located in one of the two fictional worlds of the American game publisher White Wolf and World of Darkness ( World of Darkness ), respectively. Distinction is made between the old game world oWoD ( for old World of Darkness, called by the publisher also cWoD for Classic Wold of Darkness ) and the new game world nWoD ( for new World of Darkness ) distinguished.

Numerous books have been published with rules and tips for both game worlds that are based on the role-playing game titles, which also occur in the pen & paper role-playing versions of the game worlds. The books are currently available as PDF download and print-on- demand version.

The German publisher of games of the World of Darkness game world, pen & sword, the Mind's Eye Theatre Live role-playing rules for vampires under the title laws of night and the logo theater the dark: The Masquerade laid.

Control system

The player characters after the " Mind's Eye Theatre " rules more "values" (English: traits ) in different categories. In this case, each game are the categories " physically ", " socially " and " spiritual " self to the use of this control system, while some other categories are characteristic of a particular game, eg " Gnosis " for characters from the game Werewolf: The Apocalypse. It is recommended that players for each of these "values" a small cards carry with them, on which the value is recorded. The cards for values ​​that are consumed in the game, should be carried then marked or in another bag separately from the unused values.

If there is a situation in which the values ​​of two characters are compared, there is a " test ". Which both players describe their actions in a combination of histrionic display and literal utterance. The plot should be assigned one of the values ​​possessed by the character. In addition, both players lead by a rock-scissors- paper game. The winner had success with his action, which both players should implement the further actions of their characters. The loser must additionally the value it had assigned to the confrontation, " consume ".

If both players at the rock-scissors- paper game show the same character, thus gaining the character who may have more unused values ​​in the appropriate category. A player whose character has special abilities values ​​, but can also trigger a new test if he has lost. A player whose character has a lot of values ​​in a particular category and the stone scissors, paper game was subject may sit with this result away by naming a number of unused values ​​in the appropriate category, he owns at least ( he can undercut ). If the winner of the rock-scissors- paper game can not keep up with this number of values ​​, the other wins the test later.

When comparing values ​​against " objects" that same system is usually applied with a (auxiliary) game manager usually the rock-scissors- paper game for the object takes over and the latter to approve a certain number of values ​​to the test as usual to be able to deal. This would be the case for example for the cracking of a castle, in which the castle has a certain number of values ​​that represent its quality.

Spent values ​​invert usually only at the beginning of the next game date back or when certain events occur in the game. Thus, the " blood " values ​​of a vampire can be filled, for example, by drinking blood.

After each game date experience points to be awarded, then make it possible to buy new values ​​. There is a variable upper limit how many values ​​can have a character in one category. This is at the " Mind's Eye Theatre " version of Werewolf: The Apocalypse bound for example to the rank of the werewolf. Thus Werewolves of a higher rank may be more values ​​per category buy as werewolves lower rank.

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